Hi, We are expanding our team and looking for Experienced 3D Character Artist (Stylized) for Gaming Projects. Key Responsibilities: Demonstrate strong artistic skill and technical proficiency in 3D modeling and high-quality hand-painted stylized texturing for a wide range of characters and in-game assets. Must Have…
Turned out that it actually worked just for tho most basic alphas - for some reason when i tweaked the midValue zBrush actually CAPTURED the change, so i ended up with complete white outside my alpha Then all I did was to invert it in photoshop - and that was pretty much all. But the behaviour of midvalue on more complex…
Split the rings first so you have two centre loops to base the offset edge loop tool on. That way, both new loops will be relative to a centre edge and properly spaced. But actually if you meant how do you get all the different loops to be exactly the same distance from the edge, go into the history and expand…
Thanks, dude. The handle I made was supposed to be a sort of pistol grip, so it's about that size. Also, all of the tape was actually made with rings :o . Kinda took the easy way out as I just wanna get to the baking/texturing as those are currently my weakest skills. Now that you mention it, I could just delete one side…
The rules are slightly different, or were in Pride before the buyout. Aggression is encouraged and the fighters actually loose pay for standing off from each other. Also the square ring encourages less dancing (Werdum) and assists fighters 'cornering' less aggressive opponents. The take downs are also more carefully…
I don't even know where to begin. For a class, the teacher wants me to create the wire frame of a human hand using only splines. Kinda like that, or the wire frame model they use for movies before they cover it with plaster. Any tips or advice to get me started? We did an example with a wedding ring box. We essentially…
Hey guys.. does anyone know of a way to split multiple edges at once(to edge ring and split). If you select an Edge Loop and activate "to edge ring and split" it will only split the first edge in the loop. It's extremely annoying to go in and do it by hand if you prepare a mesh for zbrush and want evenly subdivided meshes.…
Thanks fgor the replies. Although changing the settings in the render output does hide in renders objects that are in selected i am still looking for a way to quick render with faces that are hidden when working in editable poly mode that are part of the mesh. For example- i am working on her hand it has several rings on…
I think you should model the top metal ring in. Currently, the top ring looks really flat and it's a crucial piece of the bell; it breaks the silhouette. Outside of that, your high poly doesn't really look like it's doing much for you in terms of your bakes: from what I can see, it's mostly 90 degree angles. Add a few…
2016.10.9 - 12: Ponytail Experiment Static Ponytail Hair need to replace with the Spring Tail Prop. This experiment was done by using 3DXchange, 3Dtool and iClone 6. 1) Head Component was exported from Max to iClone 6 via 3DXchange. Hair Ring was attached to the Spring05 in the iClone 6. 2) By using Export Mesh feature of…