@OXGears, glad you find it useful. I like to share bits and pieces of useful info from time to time (got so many stacked postnotes with ideas for small tutorials and things I want to share with the community...not groundbreaking, just ordinary practices, but probably useful to some people...Anyway, hope I can get some free…
Aha, so you done the rocket-skate guy. I recall seeing that waaay back. Great mixture of quality low/high poly work there. What impresses me the most is the effectiveness of the normal map stuff - not over done at all. Not a big thing but I was looking for your skills and couldn't find them on the Info page, nor the…
Hi Everyone, These are images from a game we are looking to Kickstart this summer. All the models of the basic set of objects that are needed to launch a playable game are done. We will be doing more in the same style, with more variation. Textures will need treatment as well as animation. Here are just paintovers of…
Alright I have a few MAJOR issue problems with my game thats about finished [LIST=1 [*]Walking up stairsNow I think I know how to change both my height and my walkablefloorz in the pawn.uc but when i change it and recompile NOTHING happens :( [*]Weird ShadowsFor some reason these shadows apply to all of the walls on this…
A few friends of mine and i have been going over whether or not we should go to gdc. None of us have ever been before and it seems that it would be really beneficial for us to go. Only thing is however, we know nothing about the event. The website has bits of info on what is basically going on, but i thought it may be a…
Hello, My name is Anush Tehrani and I live in the UK, I'm freelance 3D artist since 2007 . Online Portfolio : http://3dshay.carbonmade.com I worked for some game development teams/companies such as LukeWarm Media, Interceptor Entertainment, and HollowFear . "Primal Carnage" is the first AAA published video game title from…
Hello all, my first post here! I need a high quality (by gaming standards) 3d model created, skinned and animated. I'm looking for a visual aesthetic similar to Star Wars 1313 The model is going to be used for a cinematic created with UDK Here is the info for the model: Small (baby sized) creature 20K-30K Polys 2-3 week…
Hey all, I am working on my Abandoned Swamp Environment and I am ready to try and tackle some trees. I've done some searching for info and digging in the wiki but most of the info there is 5+ years old. I am trying to stick with a Naughty Dog like workflow and make textures from scratch using as little photo-sourcing as…
Ok.. so I know it is a long shot here, but does anybody know of a way to transfer maps using the hardware 2.0 shaderFX node in maya 2015? As far as I can tell, you can right click the nodes in the graph and output those to textures, but ultimately I would like to bake all of that info into a new layout. The idea would be…
Looks like an interesting technique although Im not sure the advantages over just using the alpha channel other than memory? We did this a lot on a recent title I worked on where we stored the HDR info for our skies into the Alpha What are you using to preview the shader code?