I understand. Thank you for your time and your kind words. Unfortunately, I don't have the deep understanding to understand or choose one method over another for modeling. In the end, I've always thought that the only thing that existed was modeling something with primitives, adding a subsurf, and supporting loops. That's…
that's not far from the truth. I often wonder if its harder coming into Houdini with a technical background than it is without - personally I find it quite restrictive and weird as hell but that's probably because I could write the code(poorly) to do the thing myself and I don't like having to bend my design to the…
Update! Complete belt. Add folds on pants, create model of sword. I reworked folds 4-5 times, because don't really sensed gravity, volume and textile material. But with each new attempt i feel it better. This good study for me. Sword modeled in max, after splitting on subtools, some parts converted to dynamesh. Also like a…
So was working on another project based on something I did in art class. In the art class I had it where I could turn creature into fantasy item and saw some examples and drew what would articuno look like if turn into a sword. I was happy with it so I thought I try to make a 3d model of it. So it about done but if anyone…
Just do some quick tests and check how it would look before jumping into all the detailing and such, some parts in provided img look to be slightly problematic and might need more space. i.e. double check how the labeling will look, text/wordings/designs. Otherwise i look forward to more updates on this. artstation link…
I noticed that some studios often invented their own words for usually common things like Id software that used another word for normal maps, or some of the other similar threads like these where people that were interviewed were introduced to some new words. I remember a post like that were a Texture Atlas was asked about…
Hi there I got a question. So i'm working on the high poly for this hilt for my sword. Now when I remesh it and it set for a high amount i keep getting all these artifacts i believe it is or so. I know i could smooth it all out but curious what is the cause of this. it where for this object i applied the mirror and the…
this is what i found works best for me * describe a goal to achieve * show the finished product. Don't explain anything technical. * Begin work by describing mini goals working towards. Explain process and why's after having shown it first. Don't explain solutions before showing the actual problem directly. Only focus on…
Hello, "How do these textures look so real on the colormap alone?" These diffuse textures look real because the artists who painted them understood the properties of a given material (similarly to how someone would assign roughness values), but *also* knew how to represent these materials like a figurative painter doing…
They don't. Nobody sued Realmforge for bringing out 'Dungeons'. Nobody sued Trion for 'Rift'. Nobody sued PlayDead for 'Limbo'. I'm willing to bet folks here can name quite a few trademarked titles that contain those words that predate those games. A single word that constitutes part of an extended title is not similar…