Those rocks need a little color variation. They just seem like you slapped on a grey material. IMO they could use slightly harder edges as well. But they are getting there! Also, for the spec of the rocks, I've tried a few things. The best results were with a simple noise map used for the spec. The results are rather very…
It looks pretty good. I would like to see something more representative of metal on the metal parts though. It kind of looks completely like plastic. It may be, it just doesn't feel right. A good way to achieve a metal look is to put some tiny scratches in the diffuse and really exaggerate them in the spec map. Also, a…
I recommend posting up your build specs to this sub-reddit: http://www.reddit.com/r/buildapc There are tons of computer nerds on there who will look over your specs and give you recommendations on price and performance. Also, with 1500, you should be able to build a pretty awesome machine. About Windows 8, I heard…
- It could do with a skirting board if you're going to include the back wall. - The single line in the shadow looks a bit distracting. - The shadow at the base of the clock where it meets the floor looks strange - is that a UDK thing? - The spec map is adding a lot to it, but maybe play with the values a bit. the overall…
Thanks! At the moment it's intended for last gen or current gen systems, but mainly it started as more of a learning project in using mesh fusion and hand painted techniques. It does have spec and normal maps, but it's using unity 5's standard Spec shader. Mostly, this is for me to learn some new techniques. Getting all…
Looks great so far Murasam, the mood and lighting is spot on! Only criticism I have is everything seems slightly desaturated, the metal trim / skirting on the wall's spec could be thrown up slightly and rust/corrosion on it toned down to be more subtle to match the concept. Also my eyes were drawn to this seam, could be…
I absolutely love this art style, and have been playing around with it myself. How would you translate this to the unreal engine though? The use of a coloured spec map allows so much control, yet it isn't included in many engines i know of. Would it be best to change the shader in the source code to allow spec colouring,…
sometimes to get things looking the way you want in UDK you have to mess with the material editor a bit more than just plugging diffuse spec and normal. though for the time being.. id say just test how it looks in marmoset. especially if its just for a port piece. as of now the texture looks pretty boring and…
I'm glad you mentioned this since it was something I was wanting to confirm. So you can't see spec/bump updates in realtime as you paint? I'm yet to properly explore 3D texture painting in any app but it seems to be gaining popularity and becoming a increasingly important part of a game art workflow. I have 0 experience…
I'm not playing 'cause this game, which I should love more than an entire blenderful of puppies, runs like utter ass on my not-complete-ass system. It falls just below the recommended specs video card-wise by only 200 points of Nvidia, leaving it mostly-playable only on the Ugly setting. I wonder if I'm only one of many…