Title: this could be helpful for new people, to pay more attention at For me it was 'simple' props. I was being asked to do simple stuff that convey the message with the shapes (like benches, leaves, etc) for mobiles. I gave them portfolio looking pieces 🤣
well, I've wrote u quite a bit on cgsociety, dunno tho at which point u taken that into consideration. Well, at least texturing seems to become more consistent than what it was before I think ;) Right now I would have 2 major concerns: 1) textures despite being consistent suffer some "mudyness". The wall texture feels like…
Hi, i'm currently on my 3rd (And best attempt thus far) to learn modelling, started with Softimage a while back, failed, tried maya a while after that, also failed; Now i've moved on to 3ds Max and feel comfortable with the interface, can make basic shapes and such. I want to learn to model to improve my level design…
First off,some credit would be nice. Im pretty sure its ilja though (japhir). Anways, it depends on how experienced you are as a 3d generalist aswell as how you handle characters if they are not low poly. Judging from your statements,id say you are relatively new to the whole designing thing. Theres an awesome low poly…
I see what you mean about UDK. Honestly I find the lighting and rendering system a bit inferior, as it has a tendency to wash the scene out when baked. It can take alot of trial and error to get things looking proper. With that said here are some solutions for you.. - make sure your normals are aligned right. If going from…
Good grief. The last time I went three days with no sleep I was in the military and people were trying to kill me. Catch some Zs man. I find there is a certain loss to returns after so many missed hours of sleep. 10 hours worth of sleep deprived work can often be done in 5-6 hours refreshed from spending the extra 4-5…
I'm sooooo tired of Silva's fights. They're all so boring, and exactly the same. They might as well bill it as "Anderson Silva Vs. The-next-guy-he's-gonna-beat" I like him and all, he's a MUCH better champ than that functionally-retarded Lesnar, but I just don't care about his fights anymore. And Jason, you're right you…
Actually, just to show off, a couple of older ones you might have missed - The Foolkiller by Steve Gerber, it was a 10 issues limited run though possible available to pick up as a collected edition now. He also did a cool 2 parter called The Legion of the Night with Whilce Portaciao just as Whilce was making more of a name…
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…
@Noren you read it correctly. however in my experience baking and display rendering engines are not always perfectly aligned. especially when you are using more than 1 rendering engine (one for rendering animations, and one for rendering real-time content(in the editor or a game engine). so you can't always count on them…