Hi PolyCounters :) I started a new project and i wanted to take you all on my "skill-grow-trip" x-D If you have ANY advices/blames/praises or what ever, please share it with me, as an aspiring artist i guess there is no better chance to grow beside other great artsists who tell each other what is wrong or what can be…
Hi guys, sorry about that rude but i just can't find the old topic so i decided to create new topic about the first gun project of mine. I changed a little bit with new scope, new grip and new rail too. I hope you guys like it. Marmoset viewer: https://www.artstation.com/artwork/mW82Z And this is final version with…
But of course! Flats'll be posted once i'm a bit more happy with them. I'm intending to give him a body as well, but the torso is still on the concept-stage, so it'll probably be a little while.
Ben you also have to take into account polycounts roots and what drove most of us here. I was knee deep into making maps for StarCraft, Doom2, Quake and Half Life until I got the itch for characters. The itch came when I learned I could make more game art than just levels. I mostly got into characters because of polycount.…
My main idea is to create a small tropical island in the ocean where Pirates Captain throne lays. I am going to express my idea with images that I am going to post soon. Also Good Luck to anyone participating in the contest Also software: Autodesk Maya Substance Designer, Painter Quixel Suite Unreal Engine 4 Zbrush
After browsing this section for a while I've come to a conclusion that I'm supposed to start to post only if my project has something substantial to show. But then what if I commit to a grave mistake early on? I do need help with the whole thing after all. Deciding to just go for it, I'm starting this WiP thread, sorry X)…
I threw together a quick video just talking about some of the high level considerations for lighting in a static lighting level in Unreal Engine 4. Let me know if you have more questions about lighting or how to handle different situations. Link : https://youtu.be/bjpq6KcGL2Q
There's no reason to bump or add comments to them, just ignore them or hit report. Replying to them just brings them to the top of the page, causes people to check to make sure it isn't spam.
Hey guys, I'm new here. I was trying to learn more about making low poly character and I decided to make a generic ninja inspired on the MK series. It is simple but I want something like a quick start so here it is. The character was modeled with blender and then I made a 1k texture on photoshop. It doesn't have normal or…