Make sure the nodes you use to create the height map and ultimately your normal map are set to 16bits (the link between these nodes will appear thicker once set to 16bits). You can set the first nodes/noises you use to 16bits and the following nodes should inherit de setting.
You can add a mib_shadow_transparency node to your shading network. Connect out_transparency from your texture (if you're using the alpha channel) to the transparency attribute on the mib_shadow_transparency node and connect that node to your Shdow Shader attribute on your shading group node. Make sure the shadow color is…
Hey Allert, I'm leaving to spend the a day or two at my gf's parents house. I tried playing around with your scene for a while and I know what issue you are referring to. I'm just not sure how to solve it... yet. The issue is that even if you rotate the car object it's still parented under Maya's world coordinates. This…
Instead of writing a new OSL node, you can also use the UVW channel OSL node with channel 0 to fetch the vertex colors, and then split that with a Components node into the R/G/B. Viewport preview is messed up for the OSL node's channel 0 for some reason though IIRC, but if you use channel 2 for the vertex colors then they…
Never mind figured it out. create bump node and plug a texture in to it create a mia round corners and set a radius connect out value of mia round corners to normalcamera of bump node connect out normal of bump node to normalcamera of shader, or just drag the bump node to the bump slot same thing.
Side note.. they said they wanted to cut down on the use of detective mode, but I'm finding I'm having to use it a *lot* to keep track of where guys are creeping around. Honestly, if they wanted me to use it less, give me an upgrade to the UI so that I use Detective Mode to identify (automatically) nearby enemies, then…
<bool>maxOps.CloneNodes <&node array>nodes offset:<point3> expandHierarchy:<boolean> cloneType:<enum> actualNodeList:<node array> newNodes:<node array> I think this function should do the trick, for more info look in the help as always :) Found this by using the listener, it actually is helpfull sometimes :P I hope this…
i don't have much time atm to dig into this. i'm 90% sure there is no 'easy' way to do this, :) it can probably be done with nodes tho. you need a way to test if the point being sampled is inside the world space volume, or something close to that. then you can use a simple condition like you have done already. the nodes i…
Hi dejawolf, (assuming we're talking about 3ds Max) if you want to create a copy of an object mesh into a new object you can use two methods:* SnapShot <node> copy the exact node mesh representation with transforms and create a new Editable Mesh object * SnapShotAsMesh <node> copy the node mesh into a variable. To create a…
Hey guys, long time no post. I am doing this chick whom will end up being some DC Comics superheroine. It's most likely going to be Batgirl or Supergirl (I'm more inclined to do the former so far). C&C Welcome. Uploaded with ImageShack.us