Yeh I mean it would be pretty wishful thinking but too bad there wasn't like some sort of back support for a kind of script emulator or something to bridge all script versions.
Yeah there are some major downfalls to this game. Many of them. But hey it's a title shipped and I made some cool stuff. Water under the bridge. and yeah...big layoffs at Midway Chicago.
Hey there! I'm bringing my textures into Unreal along with my static mesh that has various materials. I’ve run into a problem where applying the glass textures and setting them to translucent messes up the hinges on the model. The UVs are all good and everything looks fine in Substance Designer, but once I load the…
Thanks. That actually sounds like a rather good point to keep on using goB as a bridge to ZBrush. I really hope this project doesn't die down. It's currently the best and fastest Auto Retopo algorithm out there I know of.
It's nice to see the variation in the designs, seems your bridging two cultures? Pretty clean and efficient model with a good uv to boot. Cant wait to see your texture.
You should be able to bridge that gap with one click in border mode. You'll have to do cleanup after so the solution offered is probably the least confusing option
Eyeballs look too big and the bridge of his nose too thin (or possibly too defined). The top of his head (cranium?) needs to be wider. Good start though.