Howdy folks, I figured it'd be proper to compile a bunch of the art stuff we've been releasing on social media into a proper Polycount thread as well. We have a thread in General Discussion if you're interested in following what is happening outside of the art process.…
I'm following along with a tutorial and I must have hit some button and now it's seriously hindering my ability to follow along. When i try to select and edge the target edge turns green and the edges next to it turn red, when i modify the target edge the others react as well. I know its some sort of group modify tool or…
Hi, I am trying to generate a seam from a given input, the seam should look something like seams on a leather furniture (see below). I believe I simply need a multi-stop gradient to create a straight seam fragment. Problem is, I want the seam fragment to follow an input map. Eg. my seam could be circular or curved, and my…
Original blog post link: https://lazarosinep.wixsite.com/home/post/how-to-properly-use-linkedin-and-why-it-is-important Greetings everyone! I've been speaking to a couple of friends starting their careers in different fields, and when I asked them about their linkedin accounts, it turns out that some people didn't have, or…
Put this on another thread: Andre Da Costa* Volunteer Moderator Replied on October 14, 2017 In reply to Andre Da Costa's post on October 14, 2017 Here is another way you can disable it. Open Start, type: CMD Right click CMD Click Run as Administrator At the command prompt, type the following command then hit Enter: sc…
Thank you and thank you even more for the detailed feedback :) . I should of definitely exaggerated the bevels on the high poly a lot more. Yeah, I didn't see it before but now I do. There is a fair bit of variation on the metal but none on the grip which makes 0 sense now I think about it. I wasn't following it 100% as it…
First of all thank you A LOT for your anwser. But I'm not really familiar with coding shaders. My client wants just a flipbook texture he can use how he wants. So the 3D particle in Unity is out of question too. But in the meantime I managed to create a zero gravity fireball particle in Maya and render it as images.…
@Azkur Appreciate the feedback bud! I followed your suggestion and made a better transition between the horn and the creature's head. It totally looks much better than it did before! I also got rid of the weird bump as it was bothering me too.. @Alex3d Great reference image, thanks for the tip man! As much as I like to…
I think its looking pretty good. As for crits, it looks like you've tried to make it look worn, but I think you could push it a bit. Maybe scratches along edges and stuff like that would help. The darker grey/brown follows the panels in the gun, which is cool. At the front, where you have like a triangle, it looks odd…
hmmm, yeah this is really difficult what you are attempting to do, at least to me. If it were me trying to make that model, I wouldn't start out trying to exactly follow the reference so much. I would get the general shape with very simple geometry and make sure it was flowing well, showing volumes well, and therefore easy…