A few reasons for me. 1) I had very little support when starting out in this career and no one would hire me for one reason or another (even with recommendations from existing team members at a studio). Now I have actual fans that adore my work and the combined work of my team. I owe it to them for their continued support…
Hello everyone! We are a team of passionate developers that have been part of several games such as The Shore, Hello Neighbor, and more. Now we are making something we have been dreaming of for a very long time. We are looking for an unreal engine technical director to join our team! and help us build our amazing cinematic…
Hello everyone! We are a team of passionate developers that have been part of several games such as The Shore, Hello Neighbor, and more. Now we are making something we have been dreaming of for a very long time. We are looking for an unreal engine technical director to join our team! and help us build our amazing cinematic…
I know I can search this up but there are so many tutorial that keep going in different direction so was wondering if anyone could let me know how I can import my textures that i export out from substance painter to godot. Just i keep coming across videos but they lead to something different and well get overwhelmed. So…
Thanks for the response and share cryrid. I found my first problem was that the constructed ring had to take up the same area, or just a tiny bit bigger, as the origin ring from which I'd duplicated parts of the construct. Otherwise it would overlap on tiling. Probably it would be better to make inside maya/max/xyz, seems…
Based on the first few minutes of the tutorial, I think I see where the problem is. Don't draw your initial stroke too small. You can resize it later which is awesome and all, but you have to pay attention where you click on the gyro and how it works. If you draw the stroke too small that basically sets the initial depth…
Looking good man. I like the thin slight boots, but they could use another ring around the ankle for deformation purposes. Her torso looks very awkward. Try to get the good S curve into it, right now it looks like she is leaning forward from the waist in a painfully awkward position. Her neck could definately use another…
A bit more progress on the Death Valley Ring/Undertakers Throne for the Polycount Tower Project. The roof is now extended to fit the guideline. Added the throne, more based on the actual design for the Undertakers throne during the Attitude Era days. Also added some spikes and some skeleton bones around the ring. Earlier…
Nice optimization! Just a thought, though, when optimizing I often find that selecting a ring and collapsing it can retain the silhouette a bit better than selecting a loop and removing it. There's uneven spacing where you removed the loops now. On the chimney, for example, if you had selected the middle ring and collapsed…
I had an interesting one like this too when I had to select every other polygon on the side of a cylinder. Point was to create a sprocket with teeth, for the Dozer DVD. I spent a while figuring things out with StepRing/StepLoop from the Graphite tools. I was really confused at first since it doesn't allow StepRing with…