We have a set of 7 units(tanks) that need to be rigged and animated. This is a very simple job and we expect a fast turnaround. There will be much more work if this is done properly. The animations are moving, idle, shooting, and destroyed. Please send portfolio and quote to nltconcept3@gmail.com
Rock "Crawler" :) Loooong time lurker, first time project post, trying to get over that hump of being terrified and intimidated- I gotta post this if I'm going to get feedback and get better. If gearhead talk bores you, scroll right past this text and look at the pictures :) Here's a huge writeup fueled by coffee- if you…
Their facebook group appears quite active. They seem like they have a hotfix for some start up errors they want up tomorrow (?) but IDK if yours is the same one. Would ask there if you're super curious.
@throttlekitty Thx for your answer! But this is what I meant. You can do that, but as soon as you deselect your model, your orientation is lost, and can't be referenced anymore. Idk why.
You'll have more luck if the animated head will be featured somewhere, but idk. Some people just really love doing that stuff and having a nice scan to work from would be enjoyable.
If its still not working you might want to check out PipelineIO script, it's awesome: http://www.arielchai.com/tutorials/resources.html the pdf has examples of usage and one for UDK I believe.
Whats the purpose of the ball? is it gonna have cycles like an idle, attack and stuff like that? If that's the case I recommend you to treat just like any other character and skin it to a joint.
Probably a little late but, for face 3 or 4, for armor 7, 8, 3 and for weapon idk heh. Hvae to agree with D_Wall - the wings don't seem to go with rengar in my opinion.