Hello Sandjar, Some decent progress, I think you've got the basics but you've got quite a journey ahead. Here we go. Thumbnails on artstation, need to be feature your models better. Overall you should work towards getting a 3 point light setting scene setup in Unity/Unreal. Or you could if you're only doing characters look…
Yes. maybe. I saw fantastic job people do in SPainter sometimes but Painter sort of rules your hand. While in Zbrush you goes from general low-res form , through mid-frequency details to tiny details and it it makes you select what to do and how smooth vs how sharp. Since the detailing needs extra time you test in game…
Hey guys! First post here, hoping to get a lot of critique and guidance from all the awesome folk here in Polycount. I did this sculpt along the Intro to ZBrush tutorial series on Pluralsight, getting my feet wet in ZBrush. I absolutely love the software and would use the hell out of it, but it would be helpful if I can…
Hi guys, Just wanted to post a project I'm working on with a friend of mine called Project Aftershock which is multiplayer co op racing game. Still in its early stages as we have yet to include gameplay elements to it. However we posted some screenshots here at Flickr: And a roundabout video tour of the first track work in…
It's been a long time since I have modeled anything. So, the idea is to test my patience for details because that's where I am weakest when it comes to modeling, every time I am modeling, I just want to finish up and see the result and I believe that plus lack of some techniques was causing me to have bad models/renders. I…
What are you trying to do exactly? If you select faces and hit unwrap it will unwrap just those faces. The faces you select in the 3d viewport are the UVs that will appear in the UV editor (if you have UVs that exist for those faces). If you select all of the faces for the object (hit 'a') you can see all the UVs you've…
I started modelling this Toyota last month in order to practice making cars more. It's pretty close to completion but there are still a fare few things I need to do like the fog lights and the wipers. Currently the model is 45k Triangles but I suspect it will be closer to 47k when I am 100% complete. Would love some…
Hey everyone, so for classes I had to choose an unfinished project to tackle for this quarter. I had only messed with Zbrush once and made some beginner looking wips, so I decided to grab one of them and develop it. I thought for my first model I'd try to recreate something, but give it my own spin. So let me stop talking…
Day 4 Reference: https://twitter.com/chenevivmi/status/1409683878525108234 by Mie Time Taken 2h30m'ish Notes: Honestly, bittersweet. I think this is quite the regression from yesterday but in its middle state it was so bad I was about to give up this entire project, so the fact that I ended up finishing and posting it is a…