Hi, folks. I work two jobs. I am a background actor...meaning I am an extra. And I am a manager at a small clothing store in a ghetto area in Inland Empire, So Cal. I usually spend 12 hours plus 1 hour lunch time and 2 hour commuting time on the set. And I usually work 3~4 days a week as an extra. And as a store manager I…
Hello everyone! My name is Maestro and I've been working on a skin lately to enter the Weapon Finish Contest. The skin is called AWP | Sunset Paradox and it is currently a Work in Progress. I'll be updating this thread as it goes along! So first of all, I searched the web for some inspiration. I decided that I loved the…
this game is just driving me insane !!! 1- the game is very long 2- Characters are so attractive as design , and there animation is smooth 3- all the music tracks never gets old 4- an amazing story 5- a lot of characters , not like most of the games where you see a lot of duplicated stuff 6- backgrounds are pre-rendered…
I wasted so much time last year trying to find any generative AI that would do something helpful in gameart production. Very much to my surprise I found absolutely nothing . Especially after all those short AI youtube vertical videos. The gameart depends on subtle nuances too much, especially in realistic style . Too…
Heres my first serious attempt at sculpting jeans. I constantly checked back between references and tried to get a nice transition between folds as they moved up the legs. I did not make the human base mesh, please don't crit that. CC? Some paint-overs would be nice <3
Hey Anthony Love the way this is coming along. I has one suggestion. This is a cryochamber, but the glowing yellow hot hexy-glass does not say "cryo" to me. Consider doing some hue/sat changes on your textures to make the yellow a cool blue? Of course, this blue would look awful with your current green color scheme, so…
Sorry it's taken a while for me to get back to this, but I made a quick example. The reflections in those night photos are extremely easy to replicate as long as you have a modern reflectivity BRDF like Blinn-Phong or GGX. Phong might not work very well. You certainly don't need to use an anisotropic shader. Energy…
Today's sculpt is just as bad, if not worse, than my last one. I was mostly just trying to get familiar with the sculpting process and learn the interface.
Hello Guys I attempted to make a Realistic scene Inspired by the work of koooolalala in Unreal 4. I was curious to see what can I do with Unity 5 and his new GI.