Hi Obscura. I have rebuilt the lighting but this had no effect ( but I have learnt that if I switch the mobility of a light or object to dynamic, the lightmaps will need to be re-baked to remove any outdated lighting ). I have also bumped-up the skylight intensity to 1.5. I suspect my issue was with the tree asset. I…
Hi all, Bit of an update. Added more to the scene that I've been wanting to include. Just yet to add the plants and outer scenery, and it should be done. Completely rebuilt the lighting too as I wasn't happy with it. @nathdevlin: Thanks for the pointers. The second link sadly no longer works though. I've tweaked the…
If you want to dig in and want the potential to make things look good, go Maya for animation. Like Animatr said, max has biped but it is limited and it hard to fight it to overcome those limitations, but it is quick and easy to use. You can also go the custom rig method in max and its tools are almost as robust as Maya but…
The Veyron itself was more of an engineering challenge than anything, in the sense of they wanted to absolutely push the limits, but make it a comfortable drive. The guy responsible for the transmission said it was the hardest thing he'd ever designed, and he builds Formula 1 drivetrains; thing is, those are designed to…
[ QUOTE ] I want to take stuff from Max to Maya to Mudbox to Motionbuilder cleanly. [/ QUOTE ] [ QUOTE ] It'd also be nice if some things like baking of normal maps behaved the same in Max, Maya, and Mudbox. [/ QUOTE ] Damn straight. Max needs to be rebuilt from the ground up, in a serious way. I love the app, but it's…
Hey guys I am working on a project and when I try and package it up to send to someone it gives me a warning that my lightbuild scenario map file is too large (over 2gb) So I went back and made some edits and rebuilt the lighting and when I try and repackage it, unreal still tells me that the file is too large even though…
+1 to monster respond... try using the prebuild shoulder twist bone, if that solve your issue( it should) try using custom shoulder twist bone instead. The biped twist bone are kinda stupid and some game engine don't like them + you can't really control them. Using a lookat + 2 dummy/point gives the animator more control…
Hi, sorry for bumping up an older thread. Had to stop using game engines for a while. Turns out the two sky sphere for ue4 doesn't work after lighting is rebuilt. Is there a way one can tell the engine to use one sky sphere for lighting the level and use one to just be directly visible with no lighting effects and remains…
Like Tor said, interested to hear your idea of how you are going to go about texturing the Falcon with that tri count? Seems like a lot of materials and unwrapping work when a lot of that detail could potentially be baked or rebuilt with a few large atlas texture sheets instead of doing everything unique. As for scale,…
Thanks for the tip SHEPEIRO! My new i7 system is now rebuilt, and I'm getting ready to dive back into the level design after having to get some errors with the Leadwerks editor patched. For now, I have a few overview images of how things are looking at the moment, and some updated images of Bober Station. I went back and…