Magnopus is a visual development company founded by Oscar-winning artists and technicians in Los Angeles, combining art and advanced technologies to create Hollywood-caliber experiences in entertainment and beyond. Were cooking up some cool experiences to have a big impact on the way immersive stories are "told" and are…
This is entirely a personal passion project. I am a hobbyist with years of experience, but in the name of pragmatism, I know I'll need to outsource aspects I don’t have the time or ability to oversee and complete personally. In this case, I'm adept at hard-surface modeling and character animation, but not terribly good at…
I would say the games industry is turbulent due to Global Events and the huge shifts of uncertanty post Covid. On top of this Seasonal Trends and so many different Technology Shifts going on. I have students making Assets for Dekogon with polycounts that I could only have dreamed of. Then there is the Economic Factors,…
Full Time – Tampere, Finland - Hybrid work Makea Games is looking to appoint a highly talented animator to join our journey to revolutionize the UGC-space of console/PC gaming. As a 3D animator, you’ll be working closely with the art and code teams at Makea Games to provide realistic humanoid character animations for our…
Weapons can count as props. And most characters have props (besides weapons) as part of the model. So you could get a good amount of prop practice while tacking characters (Prop may turn out better than the character body model just saying) If you're focusing on being a weapon artist try to get close to this artist's…
yes, its your portfolio. spend the extra effort. to expand on this, one of the things that your portfolio showcases is your mentality and mindset. Showcasing a bunch of messy models because you wanted to save time isn't a great idea. I am a HUGE advocate of time management and working smarter not harder but this is a great…
i been fulltime freelancing for more than 4 years now. i did inhouse job for another 4 years before that. so to answer your question, YES. as for subcontracting, it depends whether the vendor is an outsourcing house like ArtBully Productions. they can legally subcontract the work to other individual artists. although it is…
[ QUOTE ] ...otherwise I'd just keep doing what I do...I don't need the money but I don't need my time wasted either doing just free work. [/ QUOTE ] You say that, and not to say that this applies to you, but probably 95% of the Game Art people at my school who graduate either don't have actual studio jobs, or are…
Could you link the portfolio's of the industry professionals who critiqued you and what they critiqued you on? Its a good idea to have this information before receiving more feedback. I saw from your linkedin that you have graduated in computer animation, how are you doing on that side (animation)? Also you did a course…
Ouch, having a bad day? I don't believe anything I said was naive, disrespectful, elitist or bullshit. Could you point out what gave you that impression? edit: Is it because I didn't specifically say environment "assets" when I mentioned that, " most character artists could create better environments?" I assumed that that…