Irrational Games is the award winning developer of System Shock II, Freedom Force and SWAT 4. Irrational Games has studios in Boston, MA and Canberra, Australia. Founded in 1997, the company is dedicated to bringing deep RPG and strategy games to both the PC and next-generation console markets. Irrational Boston is looking…
Hello. I am rather out of touch as have not done any modeling since I was a student in the 90s so please forgive any silly questions. I am looking to do some low polygon modelling for a bit of homebrew on the old Nintendo 64 games console. Originally I was trying to get my hands on a copy of Ningen a customized derivative…
Greetings, My name is Justin and I am the Project Lead for INT, a space-western RPG, set two hundred years in the future. You can check out our game here: http://www.int-game.net/. I lead an international team of twenty + individuals who are attempting to build a RPG and we need a programmer to join the team to help…
What i also sometimes wonder on some projects... Minimum/ Recommended System requirements !? OS, CPU, GPU, Memory .. Example for Operation System.. even if using only win.. some do use 11 and some stick with 10.. so someone has to find out oneself ?? ( like hitting the download button an then -> exe .. -> win.. ) Also…
Slides for Bungie's 2014 Vancouver Siggraph talks on Hair and Facial Animation have been released Natalie Burke went over Bungie's hair system Jason G. Jones, and Tom Sanocki went over Bungie's Facial Animation and Retargeting system We are talking about it HERE Thanks Bal
engine specific. maybe systems will be sorted, maybe all the particle quads will be in one big fat sorted buffer. In any case I have to this day never worked with a perfect system. :) what engine was it you were using by the way?
What's your system like? I have a pretty mediocre system, and I don't have problems until I go over 2 million or so; and even above that is doable, it just makes working in the scene slow and cumbersome.
Just working on our new totally scriptable in real time particle system for OverDose, heres a quick sneak peak: [ame=" https://www.youtube.com/watch?v=epr4xOfxuAM"]OverDose ViDoc - Scriptable Particle And FX System - YouTube[/ame]
I'd love to see SD alternative because IMO after all those years it's still amazingly inconvenient and artist unfriendly in every part of it but unfortunately from what I see that texturelab needs a lot yet to be just on same level with SD. For example SD transform node gizmo is tremendously inconvenient and here we have…
@oXYnary yes there are lots of shades of gray here (no relation:)). and i agree that a sociopath is a bit more benign then a psychopath. an attribute like risk taking combine with a good sense of reason is vital to a decision maker. reading some of the comments that come out from these ceo's and executives, the stories…