Great the advice you've all shared here, its all been a great help! Last night I had an artist message me, asking for a bit of an update on this stuff. I'm far from the expert of any of this, but I ended up going in enough depth in my reply that I figured I'd post here also, for any new artists stumbling upon the thread.…
So I was able to assign a material slot to a selected mesh by a simple button press but now I want to be able to define the material slot number in the edit text field then be able to press the button and that material slot would be used. I just cant seem to figure out how to mesh the information from the text box to the…
This is a question more for games with biomes or titlesets. Like for example a game has different zones or locations with very different environments. How many trees,rocks, and other doodads per zone or location do most artists make? What's the sweet spot do you create 5 trees or 10 trees? What about planes of grass, etc.
I made a smoke particle and have it being emmitted from an emmitter. It apears to be completely self illuminated all of the time. Does anyone have any ideas on how to get it to receive lighting from my the lights in my scene? Is this in the emmitter itself or the material, both? EDIT: I messed around in the material and…
Going to try posting to this as often as I can as I appreciate the feedback, I have been tackling with a rough project recently that I have currently 'Finished' however I can easily see myself coming back to this in a few years to improve is. My main issue is the quality of the textures, but since I did this across…
Even more key visuals that we've done for videogames! We are always looking out for more work for our artists. If you need anything 2D done (concept art, key visuals, animation or even merch), just get in touch with us at ohayo@collateralds.com Character artworks for Hiragana: Forbidden Speech Key visual for Kitty Cat…
Hello, I have a little bit of a problem with a model. It says the alpha channel of the texture is packed within the blue channel of a 3 channel composite. Meaning there is a colored picture and they placed the opacity map data only in the blue channel. How do I isolate the blue channel in Cinema 4d Materials, to use only…
In my game I have set a global variable (global.weapon 0;) under the my main control object. Then when I have set this bit of code for my weapon: x_offset = global.weaponArray[global.weapon,5]; y_offset = global.weaponArray[global.weapon,6]; my_gun = instance_create(x + x_offset, y + y_offset, obj_gun); However I receive…
HeliosphanXtal: My normal maps don't blend at all. I can plug one normal map directly in and it will appear on my landscape, but if I attempt to set up the TerrainLayerWeight and TerrainLayerCoords blending mode material with my normal maps it doesn't work. Is this what you're seeing? Are we just restricted to 1 terrain…
I have a large object (a vehicle) it has multiple objects I've modeled it in 3ds max. I'm having issues figuring out how to get the correct texel density across all the objects so that when i bring the model into substance painter I can have decent looking non distorted maps. I've found tools that help you set the density…