Hey, this is really cool! Your base model break down is awesome aswell, I've never really gotten into polygon modelling in zrbush, I've always done that type of stuff in Maya and taken it over but it looks super useful, I need to check it out. Your cloth sculpts are also badass. The texture of the coat is looking a bit…
Fixed the Y-strap. Was no need to actually try and route it through the buckle. Just make two different straps. Duh. I figure this is about the distance character would be from screen in 3rd person game (which is the prototype project I'm hoping to put this character into). So when I start getting carried away with little…
Sorry to rant, but I have been using 3ds max since R3 and I can say it's a complete dumpster fire these days. It's a patchwork of old legacy features that haven't been touched or modernized in years. The UI got bad ever since they added the ribbon. And it also crashes on me constantly(several times a day). Saying you're…
hello, i'm working on an object where i need 2 materials to always be the same order in the LOD elements when i import them from maya into unreal. I seem to some times be getting the materials muddeled up. i wanted to ask if unreal uses the name or the shadergroup or some thing to determin which order the materials come…
[ QUOTE ] Makes you wonder what kind of "bait" they where using... What where they saying to the guy to "get a good laugh and ratings". I still think the guy is a freak and needs help, but really its a TV news show. [/ QUOTE ] Well, if you go to the site (perverted-justice.com) and read a few chat-logs, they usually don't…
Thanks for tips. Since I started working in 3D I've neglected my 2D art and gotten rusty. I also havent had much practice with animals. I've never heard of using brackets, is that similar to height in heads approach? Also just to let you know the crow is a she. I didnt want to draw attention to her gender. Its sadly a…
@jStins thank you! I'll add these notes to my todo, completely agree with all of it. In same boat with the font too, I want something that is a little bold and readable but also has an old world quality to it, but kind of rough and primitive, not ornate. I am gonna finish the last couple illustrations first but then will…
First of all thank you all for sharing your experience and thoughts. To make my perspective a bit clearer, I’ll share some background. The thing I believe matters is that I am not a dev of any kind
As far as I am now 40yo my more then 20 years professional experience lies into business development, account management etc…
Hey guys, this is some of the progress work for my university project at the moment. A series of characters that will be 3D printed and displayed for an exhibition later this year. I'll be adding to this as I go along and maybe add some more of the old designs etc along the way, thanks for checking it out! IDEA…
in my experience this is a very made up situation. yes technically there are some pretty cool workflows floating around. but as soon as you have tons and tons of dependencies you start sticking to the old - working - workflows. as an individual freelancer who just pushes out final FBX files and textures, it might not…