Hope you don't mind me messing with your work, but you have made a good start it just needs to be pushed further. I added some highlights around the edges of the stones and made the crevices between slabs darker to boost contrast. Some of those cracks are a bit too dark so maybe lighten them up a tad. A bit of colour…
Wow thx alot Prtofdacrowd for taking your time!! :D i see what you mean, im currently using a vertex paintable material with 3 textures: What i didn't quite get really is why there should us an up vector(Z) for the moss? is it because of the behavior moss usually have in the real world? Im not sure but might the problem be…
it's definitely nice when it's there... but at 42k I probably pay 14k of that in taxes. Good lord if I ever had a broken bone for heaven forbid cancer or a hernia operation, I'll be laughing it up. Well... maybe not at cancer... cancer sucks nomatter how you look at it. the healthcare is not so great when you are just…
Hello, I had a question on how to rotate generators in substance painter 2. I currently have 2 walls that meet to a corner and there is a plain stone material on it. I noticed that SP2 has a Brick generator, so I put the brick generator on a fill layer, set it to height only so it looks like I have stone bricks now in the…
Awesome stuff! From what you could improve - these stone butresses look a little weird to me. With that kind of texture, they would fall apart. =) Larger stones are usually used for this, something like this: https://upload.wikimedia.org/wikipedia/commons/thumb/2/24/Arch_voussoirs.svg/400px-Arch_voussoirs.svg.png…
It's been awhile since my last post. For my trees, I'm using painted planes with alpha masks to simulate the branches. Here is the result in max. I also tried my hand at painting a tileable stone texture with trim. Watching Glode's videos on the subject helped a great deal; Here's the link. I've also sculpted a stone…
Actually that was something I was gonna explore, I was reading about the back-face and right now it's not properly filled in. Gonna take the time to break up the pieces, line them up and fill in the back of the pieces. Basically it's layer thin right now straight out of maya with no back. While that may be true, I'm…
Hey Rob, your portfolio looks pretty cool :) Here's some critiques I've got. 1) I'd get rid of the irregular stone wall from your portfolio. It needs quite a bit of work. The grout is pretty flat and dull and the stones should be larger/closer together. 2) Bathroom tiles look nice, but you should really condense your…
bump with new content looking for level designer too! One of the barricade models, a normal part (on the right) and a corner part (left) One of the Spear models, one of the Wolf models, and some nice rocky stones + the Journal (There is also another wolf in the works right now, and another spear!) Some Stones and some…
Pretty much what gazu said. Plastic looks more like stone to me. Metal isn't too bad, maybe a tiny bit noisy. I'd remove some of the rust/dirt, depending on how clean you want it. Maybe make the material slightly matte, but I'd definitely add some edge wear. Plastic needs more definition so as to look like plastic. Maybe a…