Hi, i took a look for the same type of art you are attempting and since the post is years old i figured you could benefit from what it presents: art-station reference img look at the angularity of all the pieces and how it was made. Mimic this method and you'll be spot on with your goal. (i think) For texturing i'd try =…
Hi, I have a character that I'd like to bake in Marmoset Toolbag 4 using multiple texture sets. Then I'd like to link them into a single texture project, so I can see all the parts of the character at the same time. This does not seem to work. In the bake project, I can't link all the texture sets to a single texture…
Hi I am using substance painter 2021. While doing the last two projects, I found a problem with textures. The essence of the problem: when I change the resolution of textures to 4096, the textures come into disarray. It can also happen if I'm hide a layer or change some layer parameter. With all this, this problem can be…
It needs its own UV space within the 0-1 area-- not stacked. So some shifting around of other UV elements/islands would have to be done to fit it in there. Even if the UVs are identical, if the texture needs to be unique it can't be stacked.
Hey Phil, first off, cool art :) I'm just going to write down what's going through my head as I study your work. Gasoline enviro: Cluster vegetation together. Current it's scattered randomly and doesn't make much sense. Terrain needs some blended layers too. Current terrain material doesn't really look like realistic dried…
Good afternoon, I am a beginner in 3D modeling. How to make this texture? I understand that this is a UWmap render, but how to get such a map, please tell me, maybe there is some information on the Internet or on YouTube. If it is the texture of the vase. I model in 3dsmax
Some Art I did for the Amazing WildStar developed by Carbine Studios and Produced by NC-Soft http://www.wildstar-online.com/en/#page1 http://www.carbinestudios.com/en/ http://us.ncsoft.com/en/ Responsible for Texture Variances Responsible for Texture Variances Responsible for modeling, UVs, and textures Responsible for…