Hi sorry I couldn't answer these days, thank you very much for the explanations. Now I have a better idea about it. I knew the importance regarding the quality of the texture when the objects are closed, but I was more worried about the optimisation about the way the card process the textures. I have another doubt, I've…
Your browser does not support HTML5 video! https://i.imgur.com/0wOaJd0.gifv Another landmark object, Gate of Hell. Sorry. can't attach clip with music. You can check it on artstation, it is pretty cool. https://www.artstation.com/artwork/rl6QZa
Hello, I have a question about this animation. How do you keep items like his belt from falling into his body? Is it just up to tweaking the animation until it looks right? I have a character with a rather large buckle that goes across his waist, and I'm worried about what will happen if he bends over (the buckle will fall…
Jeff Parrott: Thanks man guhhh: Cheers :) Scythe: Thanks mate, hope it helps chronic: good idea. I'll have to try doing it that way next time. MrNinjutsu: Cheers bro woogity: Thanks duncan: haha thanks matey :) funkdelic: no worries:) Nizza: hey mate, good eye on those jaggies, a lil paint over fixed it quick. thanks dude…
Nope, you're not wrong. I won't block them xd don't worry. The money can be a kind of a secondary objective by now, I was looking at it by different angles. Thank you for your two cents
Sorry for the late reply, your tag didn't come up in my notifications. Luckily what I said has already been explained but I'll respond directly: A functional edge/polygon is one that keeps the shape of the asset. As @Larry said, if there are lots of edges/polygons in the middle that don't change the shape of the asset then…
Sorry Oxy, I think I may have misconstrued myself a bit. When I wrote the bit about the burden of this kind of information, that wasn't targeted at you as being the bearer of bad news. The comment was more generally about an inescapable feature of the information age. These days nearly anyone can turn on the television,…
GRAAAAAAAH sorry I got caught up with making a whole lot of art to try and get into that nice Master's degree.... I redid the eye area completely following the precious advices given to me o7 Hopefully now his face looks less flat! Also yay look how pretty he looks with some colors on his face. He's a bit pale rn but it's…
[ QUOTE ] Hey there Humble, it was my pleasure for sure. I'm sorry I rambled on so much and didn't get into the actual meat of the texturing, but I always feel like I have so much general theory to share. [/ QUOTE ] No worries. You actually covered the part I was most interesting in getting tips on. I have a fine arts…
sorry, I didn't see the answers :d complicated to attach file, it's heavy :/ It's a workflow similar to Star citizen workflow, but here we don't use defered decals on top of the meshes, and we use UV1 for having the Decals / trim and UV2 for tileable. I tried to setup the easiest shader ever in UE5 ( just the normal map )…