Hi Polycount! I am an Environment artist at Riot Games. My team just finished working on the visual update to Summoner's Rift and I thought I would take a minute to catch my breath and post some stuff here. This is my personal sketchbook and I am always thirty to grow and improve so feedback is very welcome. I am also…
Thank you nickcomeau for the feedback, I have hopefully managed to take your advice and apply it onto the mesh, i have made some bricks farther in and out as requested. I have also toned down the strength of the larger damaged and gave it a different variation. Due to this texture will be tiled, i figured the larger damage…
Thanks guys, please don't worry about being too harsh. If I wanted compliments I would have asked for feedback on my Facebook. All of your feedback is taken with respect, and will definitely help enhance my site. * I have applied some of the changes you requested, and will be resizing all my images tonight. I will see if…
I'm an experienced 3D artist who have worked in game, design, and advertising industries. Recently I've applied for a junior position in a certain game company. They requested an art test shortly after I sent my CV. So I finished the test and submitted it within the time frame they gave. I didn't hear anything from them…
Thanks guys for the feedback! I´ve done some small changes as requested. I hope now looks better. Now I think it is time to move on...I am already happy with the result. :poly124: Link for webplayer The latest weblayer file has only 1,16mb! Almost a .jpg image...cool Some latest screenshots: I´ve included a polycount image…
The Producer’s primary responsibility is to be the main point of contact for the client on their assigned show, and to manage the schedule and budget of the project. They are responsible for collaborating with the VFX Supervisor and VP of Production in resource planning, preproduction planning/show setup, and executing the…
Here are some highly subjective tips: * Keep the scope limited. * Have clear goals - this goes both for your projects and overall career. * Set deadlines and keep them. * Use references - seriously, this is key. Very few artists are above using references. * Work on stuff you find interesting. * Post your work online and…
Happy new year everyone! As requested by @Eric Chadwick on the show off your work thread, I have opened up a thread to gather some feedback on this beasties attacks, its intended to be a part of my 2019 Demo reel so the further I can push this the better! https://syncsketch.com/sketch/7d6501164b79/ Thank you for any draw…
It would definitely be helpful to post a link to your portfolio in this thread. Otherwise I know there are many 3d art related discords where you can get portfolio reviews, I would suggest avoiding some of the larger ones since there is less of a chance of getting feedback due to multiple people requesting reviews…
Hey all, Due to a significant amount of work from clients I was unable to respond to you all, But I'm available and will be spending quite some time redoing the codebase for Wren Theme. This means that I will be taking a lot of your suggestions and feedback over the last while and implementing a lot of the feature requests…