Hi guys! Sorry about not posting for so long, but life has been hectic/crazy. My GF finally got back from kuwait and we got married.(I'll post pics some time later)Now we are getting ready for our move to the Seattle WA area. We've decided to move to Everett instead of Seattle proper. The housing prices are right and it's…
Salut // Hey! I'm an experienced 3D envrionment/prop artist from the UK who has just moved to Montreal a few days ago. I love the city and am getting settled here with ease, however I am out here on my own and I would like to make some friends. If any of you would welcome a newcomer to the city and would like to hangout…
This is the move some p.o.s. are doing over at blender, think of it as, you(anyone) get no money cause somehow everyone in the world seems to be siding with being or becoming broke as sites everywhere are allowing "these people" to flourish without repercussions, strange. The topic that points it out that the entire…
New Naval Raiders. I call this skin "Starless Aeon". Need to open Proplexity. Gotta consult the shoggoth if there are harpoon mechanics in rulebook. Having a hit test on armored units and make them move towards you each turn. Would be neat, but probably broken af.
Hello guys, I would love if you could help me with my problem. I'm a beginner in Maya and I just finish working on my first model(spaceship). I tried grouping all the files in one single group, but the problem is when I tried moving them as one unit they break a part. Do you guys have an idea how to fix this?
Pretty excited here. Just accepted the offer! :) I've been working in 3D for 12 years but I haven't had a game job in almost 10. It kinda felt like trying to "break in" all over again with the career change. I'll be starting at Escalation Studios as a general 3D Artist and later move on to being a Character Artist it…
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
So I'm sculpting a model and it's too hard to move it around in edit mode as it's got too many faces now so can't really select a specific part. So for example on the hand the fingers are too close together for me to sculpt properly eg. https://imgur.com/EZcJsDA So how can i separate these fingers, spread them out, so I…