Hi guys, would love some feedback on a little project I'm working on. I drew this guy the other day, with the intention to rig and animate him. I enjoy modeling, but really struggle with topology. The textures I wanted to experiment with something I've never tried before, but from the forums seems to be a common thing at…
THE GAME AWARDS 2023: Official 4K Livestream (Monster Hunter, Blade, Baldur's Gate GOTY) https://www.youtube.com/watch?v=Zu2z5M4gmno Winners 0:00 - Best Family Game
0:21 - Innovation in Accessibility
0:43 - Best eSports Athlete
1:00 - Best eSports Coach
1:17 - Best eSports Event
1:43 - Best eSports Game
2:03 - Best eSports…
Hi All! So this is a science lab in which a giant monster is in the process of being created. It's kind of hard to get a sense of the space from the screen shots because it is rather cramped, if anyone would like shots from other angles let me know :D (all the textures are either wip or just placed there because i hate the…
Hi everyone ! I finished my first character model after all these time ! Alice from Monster Girl Quest ! She deserved a good 3D model ! :D I got all renders from Cryengine real-time. I used Lightbox of Geo from Crydev ( Credits to him ) So, she has Physics Based ( Real-time) hair, Screen Space SSS, I modeled her in Max+…
Here is a monster i'm working on for a game project (http://www.indiedb.com/games/rogue-fantasy), i have very little experience in character sculpting/modeling (did 2 other sculpts in blender that were not humanoid). Feedback is welcome, i'm trying to have something a bit stylized, like overwatch (not that i can do…
Hello! Thank you for taking a gander at my project! My current studies in Game Shaders and Effects require me to create a diorama in a scene of my choice, and I've picked Monster Hunter Tri's Tundra (Area 5: ). I think there's a lot to play with in this environment, and I'm making steady progress. I've made a moodboard to…
Hi Polycount forum, I have a problem and couldn't solve it. I lost so much time. I first applied zremesher to my model. Then I wanted to prepare UV for Maya but whenever i try to do UVmaster = Unwrap. there are too many (372) UV. What is happening and how can I fix it? Thank you. .
Position filled! Thank you :) www.blubberbustersgame.com Hey guys! We're independent game developer Thar Be Monsters and we’re looking for a passionate, multi-talented Gameplay Programmer to join our team part-time for our sci-fi combat platformer - Blubber Busters! Specifically, we’re looking for someone awesome who is…