yeah without actual sewing and tailoring knowledge this will not go well. stuff will just not sit right. in marvelous you can still fiddle stuff around until it sits correctly. in reality you need to know a fair bit more to make things work.MD is also not designed for this, if you wanna make real clothing CLO3d the bigger…
Just grab one and the rest is experimenting and learning how to make real cloth. Wouldnt be the first time an Artist does dismember some jeans or a jacket. https://cubebrush.co/madina/products/quguwg-ZfUT/marvelous-designer-6-making-a-jacket-from-scratch?ref=madina
It'd be straightforward to automatically cut a pattern made in Marvelous into real cloth, but at present, I don't think there's any way to sew it into clothes other than human seamstress.
Hey guys, Im currently building a sweatshirt. I would like to get bigger, thicker folds around the elbow area, currently they tend to me a bit smaller in scale. I'd like to get the same type of folding as what is happening around the Rib area. What do i need to tweak to edit the way the clothing wrinkles? I'm currently…
Hi Got the warning shown in the title. Googled the crap out of the problem but am non the wiser really. Anyone have issues with this? I just got a new rig and the onboard graphics card is an Intel HD Graphics 4600. I have no experience with these as I have always used NVIDIA.
I decided since i became a member of Polycount to post and show of my 3D characters i madeas well as new ones i will be making in the Future ! Starting by Captain America in my 3D style , i was first inspired by DISNEY INFINTY and then changed and adapted the style to my own !
Hello everyone! In addition to our still ongoing hiring for freelance 3D Artists which we posted here a couple of months ago, we are now opening a new recruitment track for freelance 3D Modelers as well, to work on new projects with Physicl, 3D branch of Nfinite. You will be working on creating sim-compatible 3D models of…
Hello, so I was wondering if anyone could help me with this. I imported a garment from MD to Z-brush and for some reason it keeps being like this (pictures). I tried welding with different distances, tried z-remeshing from 2-10k (adapt on) polycount and it just keeps being all unweld and messed up and unfortunately it…
Hey all, just wanted to ask the MD users on here, have you tried out the new Import > 'OBJ to Garment' function at all? I've been messing around with it this afternoon but wanted to know how to get more control out of it. I've looked online for resources but have been unable to find any details about it (the manual itself…
This is what happens on GPU Simulation While this is what happens on Normal Simulation The problem just started happening today. It worked yesterday and the days before that but now it seems it persists even on new projects. Please help. I'm tearing my hair out cause of this