I wouldn't call that safe to say; more like who can say. We can speculate all we like, but at this stage, 2-4 years still feels like jumping the gun, to me. But, of that day and hour knoweth no man, etc etc.
Name: Ariel Chai Portfolio: www.arielchai.com Email: contact [at] arielchai.com Notes: currently not looking for unpaid work, thank you. Hello, I've worked on numerous commercial games for the last decade. Whether you need stylized art direction or just some assets, I can help push your game to the next level. Please don't…
Okay, so I know the traditional type uses Diffuse, specular, reflection, gloss etc. etc. I want to know what kind of maps does PBR system use and how to create those?. Thanks!
Wow those LoL UVs look funky. Because i know they know how to straighten and do it. But maybe that standard was dropped eventually. The LoL texture up there looks really wasteful and one could probably get a lot more texel density by straightening and packing it better. There are many perks to straightening UVs in your…
Small-medium sized props or light sources (Chandeleirs etc.) are allowed. Anything big would likely detract from it. Ultimately this is a lighting competition, and everything will be judged on the following criteria: * Quality of lighting (Use of direct & indirect light, shadowing etc.) * Art style(s) (Concept art, art…