Why does my standard brush stroke in zbrush 2021 look so rough/jagged/pixelated even when I hit control D multiple times to increase subdivisions? If anyone knows how to fix this I would really appreciate the help. I have attached a screenshot showing the instructor's version from the tutorial and mine.
Hi I'm making a bracelet for 3D print. I made it a rectangle first to make an etching in it with an alpha mask using projection master, but now I have to bend it into a D-shape but I can't figure it out how. It has to be this shape: http://www.hersey.co.uk/mens-silver-bangle-bracelet This is what I have: I tried this…
I tooks screens to show how I do this step by step. It's eaiser to weld vertices if I do this if I do this in 2) way (see my first post) but I lose uniformity of distance between dents. If I do this in 1) way I and cut across the dents I get some nasty seams in them which take too long to fix. Actually even though I use…
I came back after 10 years in concept art and returned to game 3D art. I've got to tell you: it's near impossible to learn from Discord. Barely any feedback. After a day, it's buried under other people's stuff. Maybe I'm old [and I am ;D], but I miss forum times.
Hello everyone, I’d like to share my first independent project: a detailed 3D model of the Grand 850 rigid-inflatable boat (RIB). Since I am still a beginner in 3D modeling, this was a massive learning experience for me. My primary objective for this project was to achieve accurate hard-surface geometry representation,…
Hello! As the title suggests, I'm pretty new to animating in 3D and I'm looking to show off some of my work from the past month and a half. I'd appreciate a couple things that stand out to you and something I can work on for future shots. This way, I know what to keep in my animations and what can be improved upon. Here's…
I was reading about the annual competition called Loebner Prize https://en.wikipedia.org/wiki/Loebner_Prize tldr: humans chat with either a human or a bot and have to judge whether the other side was a human. Goal: As I am a graphics researcher, I've immediately fallen for the idea to do the same for human rendering.…