looks great, few things i noticed that after first glance thought about were the damage in the brick that was similar to the damage in the concrete i think the brick wouldnt damage the same way. you have it the right way in other spots but the one spot thats modeled looks like its supposed to be concrete. and the pillars…
It looks cool, the cobbled part in the centre doesn't look right, maybe its because it looks like its only a normal map. The large amount of concrete on top of the bricks seem a bit off also, it seems that they're too different a material/in quantity. The paintover looks good apart from the concrete pontoon, those things…
hello folks, after watching the very nice the divison trailer and gameplay i noticed something that is going around in my head for quit a while. Every here and there in games i see large areas of concrete or filed or whatever for a material. And i'm wondering how the artist for this scene is able to avoid ugly repeating of…
Okidoki! I was learning CE3 a while back and saw this on the Crydev wiki. I got kinda exited and wanted to recreate it. The hard part is to make the sculpt tile, or well it's not but it's not very obvious at first. So when I figured out that the wrapmode in ZB would actually work with a rectangular shape to it was just…
The top and bottom parts are hard to read in terms of material definition. I assume it's concrete but it's even harder to tell when you combined a futuristic metal / laser with standard concrete support. The top bolts seem to be lost completely in the normal map? Reminds me of Half Life.
Main blockout of the neighborhood complete. Started doodling with some materials, i think it is time to learn how to create my own materials :P I also think the concrete floor should be beveled a bit, those simple boxes make the concrete material look unrealistic
I really like the muddy ground. However your texturing for the gun and the concrete can be improved greatly. The gun from what I can see only has scratches. The concrete has those lines that go horizontal which take away from the entire piece.