I'm a student at Lynn University's game art program and will be trying to create a (medieval time period) brawler. The concept itself is my own character, and will end up as a stylized 3D model.
Hello everyone, this is my first post. Let me share with you the stylized character portrait of my favorite movie villain Gustavo Fring from Breaking Bad series.
Working on a new model for a stylized weapon. This is where I'm at on the modeling wanted to get a little feedback before I start on textures. ( any Feedback would be great!)
Here's a little chest i made to try out some stylized shapes but with more real-ish materials. Modeled in maya. Sculpted in Zbrush Core. Material work in Quixel Suite.
Hello friends, I had a desire to create a stylized piece recently. Inspired by the art of Dishonored, especially Cedric Peyravernay's work: https://www.artstation.com/artist/cedricpeyravernay model Thanks for looking! :D
So I have been working on this stylized pirate character for a while now and I think I am Finally done textureing it. Let me know what you think of it please.
since you have a really stylized environment here, why not slightly warp some of the assets on the environment. it'll really kick in some more cartoony stylization that you have goin on already. really explore how stylized you want it to be but remember to be subtle about it too. or not