Unfortunate I agree. The solution for most people is to disable vsync and it removes the lag on mouse movement. OR keep vsync enabled but make sure triple buffering is enabled as well. The former worked for me and I got to keep vsync on fortunately.
Yeah. I used that on the root of my grass cards to have softer transition. You can also enable dithered lod transitions to made the lod change less evident. These only work correctly when taa is enabled though.
When that checkbox is enabled, it forces the scene to use dynamic lighting so you don't need to build it anymore. That first build is to remove existing static lighting. Do you have that console command for 2 sided geometry enabled?
This is probably unrelated to the multiple texture sets setting in that case. A couple of reasons why one group would not affect another: * Ignore Groups is was disabled in the AO settings * Exclude While Ignoring Groups was enabled in the Low object for one or more groups. This setting will prevent AO from casting…
Turn off the read/write flag on the mesh and it will cut the memory used in half. Doing this means you will need to do manual refresh every time you change the asset. https://docs.unity3d.com/Manual/BestPracticeUnderstandingPerformanceInUnity4.html Models Disable the Read/Write enabled flag TheRead/Write enabled flag for…
In the world settings, do you have "force no precomputed lighting" enabled? Did you re-build the lighting after enabling that option. That removes existing baked lighting. Also, what happens when you crank up the skylight intensity?
I am really starting to get annoyed about this, do i actually need to have this enabled or not. If I render with out it enabled and with no exposure control, tnings seems much simpler. Most times I just render out still image of WIP or stuff for my online folio
Hi guys, quick question; How do we enable a flat shaded on CE3? it's for a debugging purpose, for example like looking at the overall color balance on the scene? I cant find an option to enable this but karatekodden manage to get a screenshot of it on his Hacker Nest Env. Really glad if anyone can help me on this~
This seems to work: ///////////////////////////// Orthogonal camera toggle ///////////////////////////// // Script by Giacomo Colivicchi (AKA R3D) // // The script enables orthographic mode for the default persp camera // and in order to avoid camera roll (which will happen if you pass your point // of focus' zenith)…