it is blender iam working with an experimental bmesh build which supports ngons (and has an awesome cut tool) you can download it here : http://graphicall.org/488 still under development, so it still has some bugs. but overall they're doing an awesome job
Hey guys i was wondering where i could sell my unused key for this program. I'm not a programmer and i think someone who programs deserve it more. I saw on Microsoft website that it's worth 499 $ so I'm thinking half the price! Best regard
Hello, I was hoping i could get some answers in here; I was watching this livestream : https://www.youtube.com/watch?v=F-AFNe-gtZg&t=490s&ab_channel=JaredChavez min 3:43 and for the baking he's only using one low poly mesh, yet he has multiple high polys for the baking, How does this work? Shouldn't there be the same…
That's odd, which version of UE4 are you using? I tried to replicate the problem but it's always showing up as Material Attributes for me on 4.8 preview 2. Have you tried creating a new material just to tick Use Material Attributes and see if it still acts the same?
I think its because its 2 perfect numbers 496 and 28. As for the next one, thats an Australian one, Kevin 07 was his slogan, so 07 he came first, so 1 and there have been 25 PM's before him. So its 07125.