THE GAME AWARDS 2023: Official 4K Livestream (Monster Hunter, Blade, Baldur's Gate GOTY) https://www.youtube.com/watch?v=Zu2z5M4gmno Winners 0:00 - Best Family Game 0:21 - Innovation in Accessibility 0:43 - Best eSports Athlete 1:00 - Best eSports Coach 1:17 - Best eSports Event 1:43 - Best eSports Game 2:03 - Best eSports…
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Hey working on this tank for a uni assignment and would be great if I could get some feedback on it. At the low poly stage now and any advice on how that's looking too would be very helpful. The tri count is around 22,000 at the moment. Also as you can see the tracks have quite a high point running around the middle any…
eh I agree with the disconnect when hitting dragons , but do think that when you fight something that size its pretty hard to make the interaction look good.. that being said Id love to see a dragon dodge melee attacks on it and be more intelligent ie fly when your character is melee and land when the player is ranged. I…
The way the Soft Selection rollout in the command panel breaks the layout was bothering me, so I wrote my first MaxScript. The part where it determines the falloff based on the size of the object was blatantly ripped from a script written by someone else, who I'd credit if I could remember who it was or find the script.…
nizzla: <3 dan: thanks man :) carl: many thanks, I would add it but I'm so past tired of working on that thing drayton: cheers! a quickie from today, probably inspired by something crazyfool posted in the WAYWO recently... and a couple random screens from infamous 2... finally able to show this stuff off a little. I'll put…
My reference mainly comes from pics of Diablo himself I've found around the internet and also the lietuenants of sin that the Diablo Black soulstone cinematic feature @ 1:34: [ame="http://www.youtube.com/watch?v=A3fpBNij36Q"]Trailer: Diablo III Black Soulstone Cinematic - YouTube[/ame] (you can also soo some Zbrush renders…
I have to agree, that the texture work is better than the mesh. The helmet needs work. We, however, don't know what the polygon busget is/was. As the the Soviet Early War/ versus late war. I'd think having a mix of both, as well as having appropriate weather related gear (telogreiki and ushanki as well as white cammo and…
Another reason to avoid extreme optimization: LODs. So a few months back, Okkun made a good point to our team as we were making a bunch of LOD models. Some of our artists were focused on reducing poly counts to exactly the target numbers, even if it meant massacring a model. He made the point that if performance was poor,…