hey everyone. i wrote a quick maxscript thats got some custom buttons for me, and i want to know how to be able to keep the rollout of the script docked as a toolbar if possible. here's a quick shot of what ive got. the 4 icons outlined in green are their own floating rollout which can be docked to any toolbar, but once…
hmm how am i supposed to do this - i tried sculpting my concrete thing. then imported into max and max ran out of memory and crashed (only 1mil polygons!) i have 4gb of ram on win xp 32 (yeah i know 32 bit can't use all of it)
Here's another one for UE3: http://stephenjameson.com/tutorials/lightmap-uvs-tutorial/ 32 x 32 pixels can be fine depending on the size of your object and the amount of instances there are and how detailed the shadow information needs to be. Light maps do add up after a while even at such small resolutions.