I looked into how normal maps actually worked, I knew they were a vector but needed to know which axis each color used. Found out that blue is Z and should not be below 127. Now since the paint would dull the normals of the wood I went ahead and added a levels layer mask that brought the red and green channels closer to…
miauu’s Scalpel version 1.7 is available. Changelog: + NEW: Angle Snapping - constrain dragged lines to particular angles. Hotkey A. Press the C key to cycle through the possible reference edges. + NEW: Hotkeys. All htokeys will be shown in the lower right corner of the active viewport. ESC, W, E, R - Exit Scalpel D -…
so I was having the same problem with my ivy and found a script that adds the normal colors in the diffuse slot and then set the self illum to 100 and render with your normal map with a ortho camera. Pretty much the same thing that ben's tutorial does but without the light setup. you can find the script at scriptspot.…
No no,it's alright. Actually that's true.They really pay very less salary here in India. At first I got call from a company near my city for working on game art, they said they'll pay 8k Rs/month(near 140$/month). Its really very very less. Like 140$/month full time job. REALLY?? So, i decided to start looking for…
@musashidan Haha so i suppose you didn’t opened the new 18th December issue yet ^^ Because we have an article page 91 if I remember well. You cannot miss it they used the Hydra Concept Art. Also so we did a specific Lazercut tutorial only for them (A video). Available on file silo, to owners of issue 127.…
Hey Guys im having some path deform help. Im creating a hockey rink, and the rink is made of several panes of glass with stantions in the middle. I have a spline set for the rink, and 140 stantions which are simple boxes. I have them seperated and attached, When i goto path deform and select the spline, the gizmo isnt…
Thats a sweet ride and it can sure book, i was part of a bachelor party a few weeks ago and the groom was driving that and the car i was in was being driven by a police officer from Puerto Rico,well the groom stepped on the gas the guy driving the car i was in saw it as a challenge and we raced through the streets of…
Added hairline and eyelashes. Had to readjust the whole hair mass quite a few times, because I kept putting the hairline too high. Then it occurred to me to just draw the line on the face with Grease Pencil so I could properly see where to put what. Current polycount: the hair is almost 40k out of 142. Before I make final…
I initially made my landscape this size: 127 x 127 overall size (vertices) 63 quads per section 4 sections per component 63 x 63 component size (quads) 4 (2x2 components) total components which is pretty much one of the smallest sizes cuz I thought my environment wouldn't need to be too big. But now I'd definitely like to…
Great, that's good news. Currently I just redid the ID map and re-imported it into Quixel which did solve it. I'll look forward to 1.7 getting finalized so I can try it out. Had some issues with custom painted masks getting overridden when re-importing maps but not sure what really causes it, haven't had the time to check…