I initially made my landscape this size:
127 x 127 overall size (vertices)
63 quads per section
4 sections per component
63 x 63 component size (quads)
4 (2x2 components) total components
which is pretty much one of the smallest sizes cuz I thought my environment wouldn't need to be too big. But now I'd definitely like to increase tesselation - is that even possible? As far as I know, it's not, and I think I have to start over with a new, bigger landscape
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I know at least that in UDK, you can increase and decrease the tessellation as you see fit, however, it seems to me what you're actually after here is the size of the terrain though?
In that case, somewhere in the terrain mode, there's a tool that enables you to add new segments by holding down the left (?) mousebutton on the terrain and dragging.
Can't remember the name of it though.
I was thinking tessellation might mean Max LOD Level? So I increased the Max LOD Levels in Landscape properties but it didn't seem to change anything, let alone the tessellation. I know I can add components to my existing Landscape, but that wouldn't make it any easier for me than just starting over with a new, bigger map!
If you don't have it/or can't do it, then yeah, I think a fresh start would work more in your favor, since the Landscape system is already kinda buggy, so trying to fix thing post 'setup' can bring only sad panda's.
Btw, I am using July build, since our school computers haven't updated yet :P I'm not sure if this makes a difference in my being able to tessellate or not.
And it should tell you what card you have. nVidia 400+ or ATi 5000+ cards should allow you to access Tesselation.
A small tutorial so you get the idea on how it works: [ame="http://www.youtube.com/watch?v=yM78rAu1HTU"]UDK Tutorial DX11 Tessellation Part_1 - YouTube[/ame][ame="http://www.youtube.com/watch?v=jQydWGlMVeM&feature=related"][/ame]