It can't be one flat poly surface because: 1) It's not a flat surface, it's a round surface, and it must be composed of either triangles or quads. Having it be one circle shape would make it an ngon. Models full of ngons get messy and can lack a proper flow. 2) You need some extra loops to make sure a subsurf operation…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for Production Engineers to join the team. With over 250 artists and technical staff and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for Production Engineers to join the team. With over 250 artists and technical staff and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for Production Engineers to join the team. With over 250 artists and technical staff and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for Technical Directors to join the team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…
There is no an easy and simple method to scan a surface yet. And non of them is always perfect for any kind of subjects. It's always time vs desirable result. You just need to understand a few things. A very base of any texture currently is a surface heights , an actual shape in a word. B2M ,crazy bump and such are simple…
Well, the geometry needs to be tessellated (converted to triangles) before it is rendered, and each renderer has its own way of tessellating geometry, so that's why it happens. I think you should be concerned with nice renders once you're done modeling and at that point you can fix the SubD surface so that it's possible to…
[ QUOTE ] For example, could I make a bunch of big square template shapes in high res, like a brick wall or gravel, then render then onto a long thin low poly object? In this case its sqaure to rectangle, but it could be sqaure to round circular or whatever. [/ QUOTE ] The normal map extracting tools all work basically the…
Not bad, especially the head looks better. Other areas look just different to me. He looks a bit like he's shrugging with the clavicles raised that high. While I think the angle of the clavicles isn't quite right in the concept, either, and might be a result of wanting to show something that wouldn't be visible from this…
Starting the new project. I need some classic hard surface modeling after the Church project :) I am working on NOKIA W3310 Handheld PC, based on this cool concept https://www.artstation.com/artwork/ob3GLW by IWSE Zhang.