Our client is currently looking for a highly experienced, professional Senior Environment Artist for its development studio. The primary job responsibility is to create highly original game world art. The ideal candidate is able to establish good development practices and assist the lead in evolving our editing tools. The…
Our client is currently looking for a highly experienced, professional Senior Environment Artist for its development studio. The primary job responsibility is to create highly original game world art. The ideal candidate is able to establish good development practices and assist the lead in evolving our editing tools. The…
About the character model I posted, the upgrade is a work in progress, so I'll be updating the post on artstation as I make upgrades. Thanks for the suggestions on presentation, I will take it into advisement. At the moment I'm not too concerned if a recruiter comes across my portfolio and finds fault with it given its not…
Hi. I want to show some things I've been working on while I learn UE4 and also expose some thoughts on the workflow I gathered in the process. Maybe this can be helpful for people thinking of doing something similar. I originally posted this on reddit, but it seems much more appropriate here due to the post format. Also…
Updates: I always think I’m going to finish a WIP like this in like 2-4 days…. I always come up way short on time estimates once I get into the technical aspects, like UVs retop etc. If I was just going to go for an illustration I could just finish up the sculpt and render it out in Keyshot but I wan’t/need more real time…
Modelling in 3DsMax was probably my least favourite part of this projects process, I really struggled with the initial topology of the face and it consequently took much longer than expected to model! Despite struggling I was really please with my low poly face, I felt it was a good representation of the reference image I…
I truthfully didn't expect to have much time to work on this during the week. Happily...I guess anyway...my clients have had to review some work, so I had yesterday and today to spend time working and reworking my initial Maya greybox and layout. -I ditched the angled view. I decided that with this project, anything that's…
Concept Artists Responsibilities: The concept artist will work with the leads, senior artists, existing concept artists, and will help drive the style and direction of the demo environments and game characters, giving the demo visual direction before final environments and characters are modeled and textured. During…
UPDATE [28/04/2014]: I've been reworking on the general aspect of the project. I also modified a lot of old textures/assets to apply new theories I learned. I'm also satisfied with how the project looks like. The next step would be to finish the tower, which I've postponed for way too long, and also add a few props on the…
Not sure what schools don't require experience to teach at, but that sounds pretty stupid to me. AT my school all teachers must have a minimum of 5 years industry experience. And we don't have teachers teaching what they don't know, for the most part. WE have animators teaching animation, environment artists teaching…