well i happened to have extemporaneously and at length commented on the subject of concept art in this thread, i think you might find some of the comments useful: http://boards.polycount.net/showflat.php?Cat=0&Number=74051&an=0&page=0#74051 at MoP's prompting i think i might expand it into a proper article with more…
Androgynous characters are all the rage, hello look at the Final Fantasy games. In FF you are either a hermaphroditic magic wielding adolesent or you are a cute fluffy cat looking thing. It looks good, I have some issues with the shadow or left leg I can't tell if its shadow, fog, or a leg? I am guessing leg that you…
See it holds true for every company, make a crappy game and your company will eat itself from the inside out playing the blame game. In this case the are in denial about it and are going at each other over who gets the biggest slice of pie when they sell. At some point so much money exchanges hands that they just shouldn't…
You might want to dial down the anti-CS rhetoric until you use it, I understand change is frustrating but until you can fully compare them, try to refrain from calling one "a crap ass package". Biped isn't that bad once you figure out its features and work flow. Biped isn't my first choice for animation but it's widely…
I went for a couple of weeks, first stop was Bangkok. Went to the royal palace which was pretty cool. Theres a square there where you can get some really green curries and feed the thousands of cat fish in the canal: http://www.travelkris.com/wall/Thailand1280.jpg…
Gameloft, an international publisher and developer of video games for mobile phones and consoles, is seeking a 3D Animator to join our Toronto Studio. Main Tasks and Responsibilities Responsible for 3D animations on a project for mobile platforms while pushing and maintaining high quality standards; Report to the Lead…
Orginally Brice made that BRDF shader for Maya as seen in http://boards.polycount.net/showflat.php?Cat=0&Number=238350 and http://www.mentalwarp.com/~brice/shader.php after making the max port initially, I broke away from his codebase quite a bit, to make it easier to add/change things, and of course stuff that is more…
Howdy folks, Been awhile without any updates on my end and it's time to update everyone on the state of everything that's happening around these parts. Why vBulletin? As you noticed we dumped the UBB boards that had been our reliable pony for years. We have a lot of reasons for looking around for alternatives but the gist…
@ Magno : Actually, I simply scaled up the model till his hand is hidden behind the sword. I also tilted the sword slightly to ensure he held it ok. Just little tweaks till it fit. Animations look great, its only the idles where every once in a while one of his fingers pops through. If you have any resources on how to…
Hello there! I am not really a good modeller myself so I can't give you any advice method-wise but I think the concept was a little bit random. It's just my personal opinion but I like items that have a certain epic flair. Something that makes the hero appear more dangerous, elegant, brutal, fiendish or whatever other…