Hi all, been a while since I posted in these parts. Anyhow this was an old sketch I dug out of the backlog and polished up a bit. Certainly a tank girl-esque rip but was done for fun :)
So it takes a bunch of steps to create double sided material in maya... if rendering. is it possible to create double sided material in viewport 2.0? how do I go about that? turning off backface cull just displays wire frame for back face. not the texture it self.
Hi and welcome to my workshop thread, where I'll be upload my works. Last work http://steamcommunity.com/sharedfiles/filedetails/?id=198040094 Other my items http://steamcommunity.com/id/skeyper/myworkshopfiles/
How do I properly attaach equipments(armor) to dota heroes with blender? Example a cape, do I have to Parent it to the skeleton and attach it to the bones? if yes, then how do I attach it to multiple bones?
well, I can think of two big things to comment on; 1. does the katana have distal taper? Many 3D artists model swords as if they were cut from a flat sheet of metal; you want distal taper. 2. Is the cross-section of the katana grip oval or perfectly round? You want an oval cross-section for edge alignment. other than that…