Hey, so I'm still new to UDK and trying to figure out how to get my scenes in it to look good. First, here is a shot of a segment of my scene pre-lighting built (both examples are lit by two point lights with fairly default settings + Lightmass) Nothing Earth shattering, but aside the lack of shadowing/AO between different…
The tree in UE4 is casting shadows on itself, it doesn't matter if the Normals are pointing the same way the alpha planes will still cast a shadow. The tree in SpeedTree is also doing the same thing but the ambient light is much brighter in Speedtree. (White infact) - In Speedtree, click the lightsource at the top right of…
Hey lotet, thank you! @3dshay, glad you like it! It's too late now, sadly. Should definitely have gotten off my butt and started this thread earlier. :D Meanwhile, some progress on the girl. She's a robotics engineer at the academy who picks up our male protagonist as he's having a particularly bad day. Having suffered her…
Hey man, didn't realise you had a thread going, thanks for stopping by my corridor scene, thought i'd check yours out and offer up some feedback if you're interested :) Mainly looking at the concept and your matching camera angle: - Specular - I guess the main thing that stands out is that the scene (like mine was!) is…
Oof i forget sry, people forget anywhoozle, The light leak issue is solved by using a dark HDRI and a AO or custom AO i used an AO that it right at the edges of the sharp 90 degree angles. ^If anyone needs more information than that you can let me know. quick save: ^Here i mention my experience if it helps the issues. Hope…
Jmt is right. Your backside looks best, your frontside lacks story, and clarity. With a graveyard scene, it should probably be immediatly visible whats going on. I really had to look twice before identifying the open-grave as an open-grave and the 2nd stone as a gravestone. The lamp is in a quite odd position (i wouldnt…
looking cool. you could used a decal projection here and there to add some discoloring and detail to the stones in areas, and maybe use one for patches of rock/pebbles in the grass. right now the lighting is looking kinda undefined, its hard to tell what time of day it is. in those photo images above, they look so…
Project Overview: We are developing the first Arabic-style mobile fighting game in Unity and are looking for a talented 3D Character or Environment Modeler to bring our vision to life. This is an exciting long-term opportunity as we are planning multiple characters and stages for the game. What We Need: * 3D Character…
Pretty sweet environment deutschbag! I like the Borderlands type vibe I'm getting. I don't think you need too much more work on the landscape texture you did. Yea it's a big part of your scene, but not entirely your focus. The epic tree is obviously one focus and it looks good. However, the way it's sitting on the rocks…
Looking for work is like... trawling for crabs (no I don't mean down in the red light district), you take your boat out to a spot you think has a lot of crabs and you drop a few pots and then go to another spot and do the same thing. Later you come back and pick them up and see what you have. Normally you find some crazy…