I'm now trying to make an indoor shrub of sorts. I'm struggling to realize the best method to create such. I instinctively began by having a vertical plane for a stem and then a plan horizontally above it like a canopy, but then I immediately began to question it. Now I'm wondering if I should simply use spline for stems…
Cheers mate :) I was messing around with spec in max to get an idea of what I wanted to do with it. The ref is very matte and so the most I think I can do with the spec is pop some scratches / noise and the leaking oils... If you guys have any suggestions I would love to hear them! The top two shots are from marmoset 2,…
They are most likely using a command buffer or direct memory address to speed up drawcall performance, it's very common these days. http://msdn.microsoft.com/en-us/library/windows/hardware/ff569747%28v=vs.85%29.aspx http://msdn.microsoft.com/en-us/library/windows/desktop/bb172234%28v=vs.85%29.aspx…
depending on the object, I will often work symmetrical for as long as possible, and use the modifier stack to my advantage by adding a FFD modifier or an edit poly modifier to add those details. You have to be careful when going back down the stack to make geometry edits. But with some experimentation and some experience…
BTW, Microsoft has EVERY Bluescreen code and the information behind it on their MSDN: http://msdn.microsoft.com/en-us/library/windows/hardware/ff559244(v=vs.85).aspx It's a little ahrd to understand if your not familiar with it but basically your system is and I quote So either some hardware piece on your system is failing…
Came across this cool interpretation of Beatriix from FF9 so I thought I'd take a shot at modelling it. I have the anatomy blocked out. Isn't quite right yet but I feel I'm getting somewhere :) concept: https://www.artstation.com/artwork/XgVP0
Hey man, what's up :P @Xaragoth, you raised a very good point actually, and I thought over that a lot as well. I like to think of the Samurai hairstyle as more of a commanding presence in the bridge. Like a war general on the frontline, I suppose. I also got the idea from Knights of Sidonia where the captain dons the…
Nurbs in Max is shit. Plain and simple. Personally I'd model it in sub-d using edge extrude with as little geometry as possible. Making use of symmetry. Add thickness at the end with a shell modifier. Here's an example of what I mean. This didn't take long at all, and can easily be edited due to the low poly cage mesh. I…
Part of the reason it's impressive is because there are so many unique assets at once (the city with many unique characters for example), and because there is a massive multiplayer element. As far as comparisons I'd say the detail here is better realized and cleaner than in FF13 and much cleaner than in Rage; in my opinion…
Update time! Been chugging along steadily over this week. Made a bunch of tweaks to everything and I actually started enjoying myself instead of stressing out haha. Biggest change since last time is I've split the shoulder off to a seperate mesh so she can actually move her arms, i also made an inside portion of the knee…