Home Technical Talk

Cryengine and drawcalls

Ark
polycounter lvl 11
Offline / Send Message
Ark polycounter lvl 11
I've been studying a lot of how the buildings where made for Crysis 2 and noticed theres quite a bit of modularity going on.

One thing i noticed was that a lot of the buildings have multiple sub-materials, some up to 20 sub-materials for a single exterior building.
I know certain areas are broken up so surface types can be assigned, but having this many sub-materials for a single mesh i would have thought would send the draw calls through the roof?

Does the engine combine all the sub-materials in one atlas at runtime or is it just that the engine is optimised to handle many smaller textures than larger atlas textures?

I know this is quite specific to Cryengine but i was hoping one of the Crytek guys could jump in.

Replies

Sign In or Register to comment.