Design, art, programing, management? You're holding up a big umbrella there by saying "Game Design" and a lot of things take shelter under that umbrella. All of them have their pros and cons and school factors in differently. It really depends on what your goals are. I find that most people find a school that meets their…
@gillmeister74 Thanks for the critique! I'll take another look at the eyes for sure. A lot of this is still WIP, especially the cowl. I have a ton more work to do on that, but I will definitely try adding more clumping.
Some more progress. Sorry it's going so slowly, I'm working on a couple other things as well. :) I'll fix the shape of the cowling and then I'm moving on, much more to do yet. Kjell: What ngon?
"How do you make a Fuzz map ?" suggests that you already have a material/shader ready to receive a such map, and that you only need to figure out, somehow, how to create this image map. Is this actually the case ? Or, is your question more along the lines of "How do you make things look fuzzy ?"
There are a few options, each with different pros and cons depending on what you're working with and what you're trying to accomplish. * Dynamesh/remesh will create an even density across the entire mesh, but will completely change the topology. * You could mask everything, unmask the area you want more density in, and…
Have you got time to try both methods? Delivering options probably isn't a bad idea if each has it's own pro's and cons. "Meeting these guidelines was a challenge so I wanted to try a few methods to see what would be the pro's and con's of each. With method A I believe the visual quality is good for X-types of projects,…
I am incredibly hesitant to paintover anything of yours since I feel like you've got a lot more control and experience than I do, but I took it as an opportunity to try and learn of what I might do if I were able to get an awesome base down like you seem to do so easily. Paintover: I didn't do a lot to it, mostly just took…
Hey everyone!!!! So I had to take a break from my Dark Forces remake for a couple months as things got crazy at my day job for a while there, but now things have died down a bit and I have been able to get back into my Dark Forces Level 1 remake. Got most of the level blocked out and traversable in UE4, along with some…
Thanks! It was difficult working with the mobile engine at first, it took me a couple days to get used to it. Its still basically the same engine, just doing the mobile materials are different. One thing you really have to pay attention to is the frame rate (of course) but for iPhone/iPad/iPod you seriously need to be…
He's looking a little bow legged, which fits for a cowboy. Needs more hair to be Chuck Norris, though :-). In the view there, his arms are very very short. May also want to narrow the hips a smidge. Scott