Thank you for the information. 2:30 for a 500mb mesh is somewhat slow but not completely unexpected. Of course, with a 2GB file the load time will be longer still. I would be curious to time these files myself but there probably isn't anything out of the ordinary happening. When a mesh file is loaded into Toolbag, there…
I know this thread is ~2 years old but I found it while trying to solve the same issue. I thought I'd share the solution: The trick is to ignore the "Angle of View" measurement in Maya and instead copy over the focal length. So for the default Maya camera you would use ignore the "Angle of View: 54.43" and instead use…
Hi 3dLee, I'm always happy to see more Cryengine projects. I really like your goals - I've been thinking about doing something similar, as my current project won't be released for a while and having something to put into a portfolio would be nice. I don't have many crits at the moment since you have obviously just started…
Check out the god-aweful c_ models they have been producing lately. They are a combination world and view model with NO LODS (wtf valve?) Then you have to consider alot of these models may be combined on screen at the same time, such as the spy revolver, AND watch at the same time, and to top it off the two alternate spy…
Why make a new Topic for this? It's usually best to keep updating your existing thread, that way people have context. Plus, the people who replied in the last one will be notified by default when you update with a new reply, so you'll get their eyeballs on it too. It's just great to have all the info in one place, if you…
Thanks very much for your responses people, I am marking this thread as closed as I have found enough people to work with. --- Note: I originally made this post on Reddit, and am cross-posting this here as I haven't yet found what I need. I'm working on a 2d infinite scroller mobile game and I'm looking for someone…
If your lights cast shadows setting them up correctly will speed up your render times. 1. Try not to cast shadows using omni lights; they are equivalent to placing 6 spotlights with a 90 degree field of view. 2. If youre rendering a scene with a lot of lights dont try and set them up all at once. Use Tools>Light Lister…
Thanks AlexJ, forgot that echo all wasnt on by default so wasnt getting the command i needed. And of course there's a thread exactly for this already once i captured it =) https://polycount.com/discussion/89586/maya-preserve-uv-toggle-script-debug-help <-incase anyone else needs it setTRSPreserveUVs(!`optionVar -q…
So my trusty ol 8800 gts randomly died the other day. At first it would run for awhile and then my monitors would turn off while the computer would still run. Then it got to the point where it would just not turn on the monitors from the very begining and give me the ol "one long two short" beeps (video issue). So anyway I…
Hello! I got Quixel yesterday and started playing around with MS Livelink in Maya. The 3d assets export correctly and get set up correctly inside Maya under Redshift Renderer. However the Megascans surfaces seem to get all messed up displacement. These are my steps: 1. Create a new scene in Maya. Select Redshift Renderer.…