Current retopo progress. Completing the body took a lot of time as I had to quad draw it in maya from scratch. Wing arms are all done, zremesher helped a bit on them but around 50% still had to be done manually . Some of the areas look a bit too poly dense at the moment. I have done this so it is easier to bake them I…
After a lot of work and iteration, I got to this point where the outfit it's more elaborated and clean, still working on some pieces and some ropes are just place holders. I think I got a really close idea of what I want just need to polish it. For now I'm going to work on the Katanas. So expect some updates on that soon.…
Not much more to add really at the moment... Just been tweaking materials mainly, Uvs and adding a few props here and there mainly an officals table and advertising boards. But, enjoying the progress i am making when i have the time to do it. Any feedback would be gratly appreciated :) Even after tweaking some uvs i am…
Good job everyone, excellent progress. I was in the middle of my Max blockout when I hit by a barrage of question about the process; So I Got a few questions for anyone who cares to answer 1. Taking into consideration the widely accepted HP to LP workflow, do you take the LP model with just the basic shape and structure,…
Thats a very ambitious project you got there. Thanks for showing your processes I'm finding it very helpful. I'm a Substance designer noob myself and its always helpful to see different workflows. I'm actually quite impressed with your materials for someone who calls himself bad at a program. I know artstation challanges…
It has been a while since my last post. Currently I am working on a vehicle after some email exchanges about my portfolio. It seems like having some subd modeling on my portfolio would better illustrate my modeling abilities. So that's what I have been doing. It hasn't been easy, I started off pretty good, but slowed down…
Havent posted much progress here, so here I come with WIP of diffuse for body piece. Everyone's work here is amazing, and there is too much to comment on. Feedback is welcome, because I kinda suck at texturing. It is still a WIP! BTW: I have a problem with PS and 3ds Max. Suddenly I cant save the .psd file, while the 3ds…
Thanks for the info guys. After taking a bunch of crit on board, I've updated the reel again for your input. Hope you like it! http://www.davesanimation.com/ Main changes this time are: - added a soundtrack - removed sketches - made some cuts and trims on certain anims, some removed. - new camera angle on 'spiderman run' -…
Alright, so I'm going to start trying to finish a scene i started a while back thats based off of a Diablo 3 concept. -=Concept Art=- The original plan was to model everything out and do 2 sets of textures 1 leaning more towards realism and detail and the other more off the concept and cartoony... and also learn some new…
Hey Polycount users, At the beginning of 2013 I posted a general topic asking for advice on character modeling processes as I wanted this year to make a big push with progress. The feedback was more then I ever could ask for and I am grateful for the knowledge that was given. I come now posting this topic in more advice I…