looking good so far a few things that may help - try to get a quick block in for the hair so you can better judge the forms - her ear looks too big at the moment (only slight) - bridge of the nose could go smoother I think - the jaw to chin transition is emphasised slightly too much, should be flatter/smoother. Just think…
Hi! Opening the Painter project, what I see is different than what you shared in your initial post, so I suppose the original post is outdated? Since I don't have a Max license, I can't check the highpoly or rebake. Exported the lowpoly from Painter, some notes looking at the low poly mesh: - there are hard edges without…
I need to process sets of pictures (1 to 10 real life photos) from mammals to produce 3d models. I need to automate this process: 1. normalise color among the set; 2. turn the set of real photos into a color texture. The 3d model and the texture layout is always the same for a specific species. I guess image reconstruction…
Polycount and Skybound have teamed up to bring you a contest that will meld the characters of Dota 2 with world of Invincible. <More to come. Specifically mention that this is not an official Valve contest and that entry to the market place for the winners is not guaranteed> THE BRIEF * This is a 3D modeling & texturing…
Sucks to hear about all this gents, I still haven't made the change from sitting to standing desk and I think it will do wonders for me. I have increased the hell out of my mobility/exercising, still not extreme but enough to relieve the stress on my joints. I'll try to help with things I'm doing and maybe you guys can…
Does anyone know of a script that: 1) Imports one or more FBX files. 2) Apply the UVW of each FBX object to the corresponding object in the 3dsmax scene 3) Delete imported FBX. The workflow would be: 1) - Manually export FBX of multiple meshes from 3dsmax to Unfold 3D 2) - Manually unwrap and pack in Unfold 3D 3) -…
Looking good. Moving frames forward (to the right on timeline) will add overlap. e.g. the hands hit the forward pose at the same time as the front foot hitting ground (f#19); you offset the hand keys by one or two to get some overlap. You can get overlap by pushing the bias handles on the keyframe, but genrally people just…
here is what i use make a circle from the selected verts. import maya.cmds as cmdsdef spherify(): '''spherize from 3ds max''' sel = cmds.ls(sl=True, fl=True) value = cmds.polyEvaluate(bc=True) value = [abs(v[0] - v[1]) for v in value] value = max(value) / 2 deform = cmds.sculpt(sel, mxd=0, oc=True) cmds.setAttr(deform[1] +…
If you're using DAZ studio, there's a few ways you could do it - but most of them are highly impractical at this time because pf the funky rigging system (inherited from Poser) that overcomplicates some things. The only two reasonable ways are: 1 ) Model each and every potential facial shape morph, from expressions to…
k, here she blows. Figure A shows my UV layout. I chose to detach the top and bottom of the cylinder for this test instead of attaching one of the edges. Figure B shows the highres object on the left, and the lowres on the right. My goal was to displace the lowres object so I would have nice beveled edges and a smooth…