Lobby - A Social Experiment It seems that in today's world communication with those around us has become ever more simple and "dime a dozen" social networks have appeared everywhere. Yet all of these communication platforms are missing something very important, to make communicating with those around you simple. The idea…
I've been struggling to determine if my work is on the right track or competitive enough for the industry. It’s been challenging—I’ve been out of work for a few months now, despite applying to many studios. I’d really value a fresh perspective on my portfolio to understand how I can improve and better align it with…
Hi everyone, I'm pretty stoked to share my latest project: Kaba Baiz's Meat Packing Plant, a UE5 game environment inspired by Star Wars and more specifically, the "Return of the Mandalorian" episode in The Book of Boba Fett. This fan art project's goal was to recreate the referenced scene as a fully explorable environment…
Totally unrelated subject-matter. BUT... Since I know that I will be heavily relying in 3D in this project. I wanted to create a small scene that will focus on how efficient I will be utilizing 3D while the focus is exploration and less on asset creation. Common challenge in utilizing 3D is it get's fairly technical if you…
Here is how it should look ideally This is with SS Raytracing (well also not perfect since its covering too much in shadow also) This SSRT does a very surprisingly good job tho on even the tiny details Here is more the cold reality of realtime lol with ao decals and mixed quality bakes Looks pretty crap in debug view But…
I'm using Photoshop CS5, Maps were baked out of xNormal. I can view that the AO map isn't lined up properly both in my Maya View port (2011) and Marmoset 1.02 I had no issues doing this with my normals maps but for some reason my AO maps won't line up. UV boarders have not been moved at all. The model is set on reference…
http://youtu.be/Szix5J6hIRg Hello there, Here's a video of some of my progress on a game I've been working on in my spare time. (Top-down hotline miami meets Half-life 2 meets those old N64 helicopter assault games if that makes any sense as a general idea of how it might play) The artwork is still pretty much in a…
Latest update: Here's my final submission. Apart from some minor tweaks, the electricity is mostly the same, I've spent the remainder of time polishing the fire spell. I'm pretty happy with how everything turned out, I think I succeeded in reaching my initial vision of a simple concept with a lot of stylisation. I want to…