Hi ! Wow, I didn't expect so much feedback, that's so cool ! Thank you very much guys, for your comments, glad you like it. Megacorpse > I didn't really think about that but my meaning was to do the same character as the boss fight. So if i remember well he had just his sword in this fight ? Marshal Banana > A shame ? Ho…
Lextripper - Thanks man. Yeah, it was all rendered in marmoset. danpaz3d - Cheers! Much appreciated. Ashaman73 - Thanks. Honestly the fur has been a struggle. If I had to do it all over again, I would have given him a different skin. But I thought it would be fun to paint fur (and it was!), it was just hard to make it work…
I was a huge fan of ACI, but I recognized and accepted its flaws. However the core gameplay was so impressive to me that I overlooked all of its flaws. This is not the case with ACII. I cant pick out any flaws. Everything that I noticed about the first game has been addressed. Fighting is more diverse (dual hidden blade…
Hopefully not too many images =\ . Tree is the most recent with the Flag being the oldest. Rhino was done somewhere before the tree for something quick and fun. I'll prob get around to texturing him sometime and maybe rig him up. Hes not quite done yet as I could prob clean up some poly's around the lower head (Mouth) area…
So I'm currently working on a fan art of the Assassin's Creed franchise. But instead of creating characters from the game I wanted to make my own by making a Filipino inspired assassin that is based around the time the Pre-Spanish to the colonization of the Spaniards in the Philippines. At the bottom, you will see my mood…
Hi guys! I created the model of sword with the 3 parts( blade, garda and handle) and before combine it`s looks good, but after combine appear a problems. How i can to fix this?
Thank you for kind words. 29K can be overkill, but 16K for any project in 4K is today standard if you want to see nice background. All hdris were stitched from images with sharpness=0, so you can add it in post production.
On the topic of getting your clients in trouble: "This model was built with 1100 triangles and a 512x512 skin. The character was made for the RPG game Fate : Undiscovered Realms" This is about his red snake model, which he also posted a video of on his animation page. To johnny: I really don't know where you see this…
Well, its ironic that Im so surprised at the 5 year thing I guess, since admittedly I was actually trying to get out a year ago. I just don't know too many folks that have gotten out after 5 years I suppose. I swore blind i'd never make another game again, but then I guess an offer came along that I couldn't quite resist.…
I've decided to not use the Zsphere veins that I made last week. While it was a good learning exercise, the results of mesh projection simply left too much clean up work to be worthwhile. As the human basemeshes are in a good spot, I'm revisiting older work; the vampires, and applying the anatomical skills I've been…