So, every tutorial I see people get good results with auto-weights but I’m getting complete abhorent results. My step-by-step is: * create rigify meta-rig; * place everything in edit mode. * generate rig, apply the transforms to the model and to the controller set. * selecting model and then controller set and parent with…
dude! great character! Are you considering this done? Your post in the WAYWO makes it sound that way, but she's nooootttt quiiittteee theerrrreee I think she just need a bit more work, mostly in textures, to really make her top row material. If the textures are still WIP, this might all be stuff you're planning to do, so…
*Edit: Updated based on Pav's crits. Thanks Pav! Check out my Artstation to see a breakdown and Marmoset Web Viewer. Sculpted in Zbrush, retopoed/modeled in Maya, textured in Substance Painter, presented in Marmoset. I wanted the color accents to highlight his face and his swords. A samurai firing his rifle at night. The…
Shrike- Thanks for the feedback. The drop shadow that i used in photoshop is combination of 2 actually. But i can see what your saying about the fact that it might be a little harsh. I also see what your saying about the tires how they are coming across as to glossy, but its all because of the way the light is hitting…
Hey, so I'm still new to UDK and trying to figure out how to get my scenes in it to look good. First, here is a shot of a segment of my scene pre-lighting built (both examples are lit by two point lights with fairly default settings + Lightmass) Nothing Earth shattering, but aside the lack of shadowing/AO between different…
The tree in UE4 is casting shadows on itself, it doesn't matter if the Normals are pointing the same way the alpha planes will still cast a shadow. The tree in SpeedTree is also doing the same thing but the ambient light is much brighter in Speedtree. (White infact) - In Speedtree, click the lightsource at the top right of…
Hey lotet, thank you! @3dshay, glad you like it! It's too late now, sadly. Should definitely have gotten off my butt and started this thread earlier. :D Meanwhile, some progress on the girl. She's a robotics engineer at the academy who picks up our male protagonist as he's having a particularly bad day. Having suffered her…
I would add a bit of colored lighting somewhere in the scene, to add a bit of visual excitement to your renders. Right now it's a bit monochromatic, which makes it more dull than it should be IMHO. This is a great scene with lots of great details. A bit of hot/cool rim/bounce lighting would really make it pop. Look at your…
Hey man, didn't realise you had a thread going, thanks for stopping by my corridor scene, thought i'd check yours out and offer up some feedback if you're interested :) Mainly looking at the concept and your matching camera angle: - Specular - I guess the main thing that stands out is that the scene (like mine was!) is…