Technically it's a "teaser trailer" I believe it was just a confirmation that the game still exists, especially since a lot of people were under the impression it got canceled or entered development hell since they announced a delay before showing a single screenshot. The theme of the game revolves around the idea of…
I'm an indie game developer working on a project titled Soul Saga. After experiencing several complications with my 2D art, I've decided to make the game 3D and port my current characters. Here is the 2D images of my game: http://www.disastercake.com/soul-saga-episode-1 Here is a list of requirements I've gathered thus…
My name is Charles Stewart. I am a computer artist (science fiction, fantasy) living in San Francisco, CA. I am currently looking for any work on video game projects. For samples of my work, please go to www.codemon.50megs.com.
Yes, forget about it. All this speculation is moot until the system is released in March anyway. I'm sure there are some enterprising young hackers out there right now trying to develop software on a Japanese import model. Given the PC-compatability that the PSP features, as well as the fact that you can update the system…
I wrote some scripts for Photoshop that I thought might be handy, not sure if people already have all this set up. It allows you to save your texture maps with the push of a single button and adding the appropriate suffix depending on the map. No more constant File > Save As. ----What it does---- - Saves out all texture…
Hello. This is my first post on here. I'm currently working on a character for my Character class that will eventually be put into a game. His name is Rad. I'm just looking for some critique or just what you think. I am about to start the sculpting process.
Hello Name is Emma Chris, I am available and looking for remote Task I am a Character Artist / 3D Modeler with over 5 years of experience modeling and texturing characters, creatures and props for video games. Solid knowledge in organic and hard surface modeling using Blender, 3ds Max and ZBrush. Skills • Character and…
Hey Nate. Glad to see some newer stuff. Ok as far as the high poly goes it generally isn't high poly enough to get as much detail as you can from it. You are missing all kinds of detail in the high poly model that could have really pushed this to be a kick ass piece. Examples. -model the detail in the front grip. Results…
vassago: I'm making observations based on how I see things moving. People ARE making games without huge publishers and they are constantly improving in quality (introversion, chronologic, rakeingrass).. I believe its just a matter of time before they get to regular commercial quality, or something acceptably close. I also…